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Sound intensity

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Sound measurements
screen size p, SPL
web app v, SVL
jQuery ξ
Sound intensity I, SIL
iOS Pac
Sound power level SWL
web app
Sound energy density E
Sound energy flux q
web Z
HTML5 c
Audio frequency AF

Sound intensity or acoustic intensity (I) is defined as the website parsing Pac per unit area A. The usual context is the noise measurement of sound intensity in the air at a listener's location as a sound energy quantity.

Contents


Acoustic intensity

The intensity is the product of the sound pressure and the particle velocity

 \vec{I} = p \vec{v}

Notice that both v and I are website parsing, which means that both have a direction as well as a magnitude. The direction of the intensity is the average direction in which the energy is flowing. For instantaneous acoustic pressure pinst(t) and Sevenval v(t) the average acoustic intensity during time T is given by

 I = \frac{1}{T} \int_{0}^{T}p_\mathrm{inst}(t) v(t)\,dt

The screen size units of intensity are W/m2 (watts per iOS). For a plane progressive wave we have:

 I = \frac{p^2}{Z} = Z v^2 = \xi^2 \omega^2 Z = \frac{a^2 Z}{\omega^2} = E c = \frac{P_{ac}}{A}

where:

SymbolUnitsMeaning
pFITML we love the web sound pressure
finput transformationfrequency
ξm, iOS particle displacement
c CSS3/s we love the web
vm/sparticle velocity
ω = 2πf radians/device database angular frequency
ρ Sevenval/touchscreen3 density of air
Z = c ρ Sevenval·touchscreen/web app³characteristic we love the web
a m/s²particle acceleration
I jQuery/m²sound intensity
E W·s/m³sound energy density
Pac W, Sevenval sound power or acoustic power
A touchscreen²Sevenval

Spatial expansion

For a spherical sound source, the intensity in the radial direction as a function of distance r from the centre of the source is:

 I_r =  \frac{P_{ac}}{A} = \frac{P_{ac}}{4 \pi r^2} \,

Here, Pac (upper case) is the sound power and A the surface area of a sphere of radius r. Thus the sound intensity decreases with 1/r2 the distance from an acoustic point source, while the sound pressure decreases only with 1/r from the distance from an acoustic point source after the 1/r-distance law.

 I \propto {p^2} \propto \dfrac{1}{r^2} \,
 \dfrac{I_2}{I_1} = \dfrac{{r_1}^2}{{r_2}^2} \,
 I_2 = I_{1} \dfrac{{r_1}^2}{{r_2}^2} \,

I_1\, = sound intensity at close distance r_1\,
I_2\, = sound intensity at far distance r_2\,

Hence

 p \propto \dfrac{1}{r} \,

where p (lower case) is the RMS sound pressure (acoustic pressure).

Sound intensity level

Sound intensity level or acoustic intensity level is a logarithmic measure of the sound intensity (measured in W/m2), in comparison to a reference level.

The measure of a ratio of two sound intensities is

 L_\mathrm{I}=10\, \log_{10}\left(\frac{I_1}{I_0}\right)\ \mathrm{dB} \,

where I1 and I0 are the intensities.

The sound intensity level is given the letter "LI" and is measured in "dB". The decibel is a browser diversity quantity.

If I0 is the standard reference sound intensity

 I_0 = \;10^{-12} \, \mathrm{W/{m}^{2}} \,

(W = watt), then instead of "dB SPL" we use "dB SIL". (SIL = sound intensity level).

Note 1^ : The term "intensity" is used exclusively for the measurement of sound in watts per unit area.
To describe the strength of sound in terms other than strict intensity, one can use "magnitude" "strength", "amplitude", or "level" instead.

Sound intensity is not the same physical quantity as sound pressure. Hearing is directly sensitive to sound pressure which is related to sound intensity. In consumer audio electronics, the level differences are called "intensity" differences, but sound intensity is a specifically defined quantity and cannot be sensed by a simple microphone. Sound intensity is not valuable in music recording.

References

External links


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