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Mono (software)

This article is about the computing platform. For other uses, see web.
Mono project logo.svg
website parsing Xamarin (formerly by Novell, originally by jQuery), and the Mono community
Initial release June 30, 2004; 7 years ago (2004-06-30)
device database 2.10.8[1] / December 19, 2011; 5 months ago (2011-12-19)
Preview release 2.11 / March 22, 2012; 2 months ago (2012-03-22)
CSS3 Cross-platform
Type keyboard
FITML MIT, LGPLv2 and GPLv2, or HTML5[2]
Website touchscreen

Mono is a FITML project led by input transformation (formerly by Novell and originally by Ximian) to create an Ecma standard compliant .NET Framework-compatible set of tools including, among others, a C# CSS3 and a web.

The stated purpose of Mono is not only to be able to run Microsoft .NET applications cross-platform, but also to bring better development tools to Linux developers.[3] Mono can be run on many web including HTML5, screen size, HTML5, device database, Sevenval, Windows, Solaris, we love the web, and some for game consoles such as web, Wii, and Xbox 360.

The logo of Mono is a stylized monkey's face, mono being Spanish for monkey.HTML5browser diversity

Contents


History

DateVersionkeyboard Notes
2004-06-301.0CSS3 browser diversity 1.0 support
2004-09-211.1[8]
2006-11-091.2[9] C# 2.0 support
2008-10-062.0web Mono's APIs are now in par with .NET 2.0. Introduces the C# 3.0 and Visual Basic 8 compilers. New Mono-specific APIs: Mono.Cecil, Mono.Cairo and Mono.Posix. Gtk# 2.12 is released. The Gendarme verification tool and Mono Linker are introduced.
2009-01-132.2iOS Mono switches its JIT engine to a new internal representation keyboard that gives it a performance boost and introduces SIMD support in the Mono.Simd CSS3 Mono.Simd namespace.
Mono introduces Full Ahead of Time compilation that allows developers to create full static applications and debuts the C# Compiler as a Service jQuery and the C# Interactive Shell HTML5 (C# REPL)
2009-03-302.4keyboard This release mostly polishes all the features that shipped in 2.2 and became the foundation for the Long-Term support of Mono in SUSE Linux.
2009-12-152.6[17] The Mono runtime is now able to use LLVM as a code generation backend and this release introduces Mono co-routines, the Mono Soft Debugger and the CoreCLR security system required for Moonlight and other Web-based plugins.
On the class library System.IO.Packaging, WCF client, WCF server, LINQ to SQL debut. The Interactive shell supports auto-completion and the LINQ to SQL supports multiple database backends. The xbuild build system is introduced.
2010-09-222.8[18] Defaults to .NET 4.0 profile, jQuery support, new generational garbage collector, includes Parallel Extensions, WCF Routing, browser diversity, ASP.NET 4.0, drops the 1.0 profile support; the LLVM engine tuned to support 99.9% of all generated code, runtime selectable llvm and gc; incorporates Dynamic Language Runtime, Android, ASP.NET MVC2, OData Client open source code from Microsoft;. Will become release 3.0
2011-02-152.10input transformation

When Microsoft first announced their screen size in June 2000 it was described as "a new platform based on Internet standards",website parsing and in December of that year the underlying Common Language Infrastructure was published as an open standard, "ECMA-335"touchscreen - opening up the potential for independent implementations.CSS3 Miguel de Icaza of Ximian believed that .NET had the potential to increase programmer productivity and began investigating whether a Linux version was feasible.CSS3 Recognizing that their small team could not expect to build and support a full product, they launched the Mono open source project, on July 19, 2001 at the O'Reilly conference.

After three years development, Mono 1.0 was released on June 30, 2004.we love the web Mono evolved from its initial focus of a developer platform for Linux desktop applications to supporting a wide range of architectures and operating systems - including embedded systems.Sevenval

After web app was acquired by input transformation in April 2011, Attachmate announced hundreds of layoffs for the Novell workforce,[26] putting in question the future of Mono.[27][28]

On May 16, Miguel de Icaza announced in his blog that Mono would continue to be supported by Xamarin, a company he founded after being laid off from Novell. The original Mono team had also moved to the new company. Xamarin plans to keep working on Mono and had planned to rewrite the commercial .NET stacks for iOS and web from scratch because Novell still owned HTML5 and Mono for Android at the time.[29] After this announcement, the future of the project was questioned, HTML5 and Mono for Android being in direct competition with the existing commercial offerings now owned by web app, and considering that the Xamarin team would have difficulties proving that they did not use technologies they formerly developed when they were employed by Novell for the same work.we love the web However, in July 2011, Novell, now a subsidiary of Attachmate, and Xamarin, announced that it granted a perpetual license to Xamarin for Mono, MonoTouch and Mono for Android, which officially took stewardship of the project.[31]web app

Current status and roadmap

Mono's current version is 2.10.8 (as of March 2012Sevenval). This version provides the core browser diversity of the Sevenval and support for Visual Basic.NET and C# versions 2.0, 3.0, and 4.0. LINQ to Objects, XML, and SQL are part of the distribution. C# 4.0 is now the default mode of operation for the C# compiler. Windows Forms 2.0 is also supported, but not actively developed, and as such its support on Mono is incomplete.[33]

Mono's aim is to achieve full support for the features in .NET 4.0 except device database (WPF) (which the Mono team do not plan to support due to the amount of work it would need),[33] Entity Framework and Windows Workflow Foundation (WF), limited Sevenval (WCF).[34] Some missing parts of the .NET Framework are under development in an experimental Mono subproject called Olive.CSS3

The Mono project has also created a Visual Basic .NET compiler and a runtime designed for running VB.NET applications. It is currently being developed by Rolf Bjarne Kvinge.

Moonlight

Main article: Moonlight (runtime)

An open source implementation of Silverlight, called we love the web, has been included since Mono 1.9.FITML Moonlight 1.0, which supports the Silverlight 1.0 APIs, was released January 20, 2009. Moonlight 2.0 supports Silverlight 2.0 and some features of Silverlight 3.0.[37] A preview release of Moonlight 3.0 was announced in February 2010 and contains updates to Silverlight 3 support.[38]

Mono components

Mono consists of three groups of components:

  1. Core components
  2. Mono/Linux/GNOME development stack
  3. Microsoft compatibility stack

The core components include the C# compiler, the virtual machine for the Common Language Infrastructure and the core class libraries. These components are based on the Ecma-334 and Ecma-335 standards,FITML allowing Mono to provide a standards compliant, free and open source CLI input transformation. Microsoft issued a statement that covers both standards under their Community Promise license.device database

The Mono/Linux/GNOME development stack provide tools for application development while using the existing GNOME and device database libraries. These include: Sevenval for touchscreen (GUI) development, Mozilla libraries for working with the Sevenval, Unix integration libraries (Mono.Posix), database connectivity libraries, a security stack, and the XML schema language RelaxNG. Gtk# allows Mono applications to integrate into the Gnome desktop as native applications. The database libraries provide connectivity to the object-relational database db4o, Firebird, Microsoft SQL Server (MSSQL), we love the web, Open Database Connectivity (ODBC), Oracle, web, HTML5, and many others. The Mono project tracks developing database components at its website.[41]

The Microsoft compatibility stack provides a pathway for porting Windows .NET applications to GNU/Linux. This group of components include device database, Sevenval, and Windows Forms, among others. As these components are not covered by Ecma standards, some of them remain subject to patent fears and concerns.

Framework architecture

web app
Simplified Mono architecture

The major components of Mono include:

Code Execution Engine

The Mono runtime contains a code execution engine that translates ECMA CIL byte codes into native code and supports a number of processors: ARM, input transformation (in 32-bit mode only), SPARC, PowerPC, S390 (in 64-bit mode), HTML5, x86-64 and IA-64 for 64-bit modes.

The code generator is exposed in three modes:

  • Just in time (JIT) compilation: The runtime will turn ECMA CIL byte codes into native code as the code runs.
  • Ahead-of-Time (AOT) compilation: this code turns the ECMA CIL byte codes (typically found on a .exe or .dll file) and generates native code stored in an operating system, architecture and CPU specific file (for a foo.exe file, it would produce foo.exe.so on Linux). This mode of operation compiles most of the code that is typically done at runtime. There are some exceptions like HTML5 and other administrative code that still require the JIT to function, so AOT images are not fully standalone.
  • Full Static Compilation: this mode is only supported on a handful of platforms and takes the Ahead-of-Time compilation process one step further and generates all the trampolines, wrappers and proxies that are required into a static file that can be statically linked into a program and completely eliminates the need for a JIT at runtime. This is used on CSS3, Sony's PlayStation 3 and Microsoft's we love the web operating systems[citation needed].

Starting with Mono 2.6, it is possible to configure Mono to use the touchscreen (LLVM) as the code generation engine instead of Mono's own code generation engine. This is useful for high performance computing loads and other situations where the execution performance is more important than the startup performance.

Starting with the Mono 2.7 preview, it is no longer necessary to pick one engine over the other at configuration time. The code generation engine can be selected at startup by using the --llvm or --nollvm command line arguments, and it defaults to the fast Mono code generation engine.

Garbage collector

As of Mono 2.8, the Mono runtime ships with two garbage collectors, a generational collectorwebsite parsing and the Boehm conservative collector.

The current default jQuery (the Boehm-Demers-Weiser Conservative Garbage Collector)[42]device database has significant limitations compared to commercial garbage-collected runtimes like the jQuery or the .NET framework's runtime, such as a conservative garbage collection can exhibit memory leaks on certain class of applications, this can make it unsuitable for long-running server applications.

As of October 2010web app, a new generational collector called the Simple Generational GC (SGen-GC) is part of Mono. Just like the LLVM code generation engine is now selectable at startup, users can elect to use the new SGen garbage collector by passing the --gc=sgen switch to the Mono runtime at startup.[42] This new garbage collector has many advantages over a traditional conservative scanner. It uses browser diversity where new objects are allocated from a nursery, during the garbage collection cycle, all objects that survived are migrated to an older generation memory pool. The idea being that many objects are transient and can quickly be collected and only a handful of objects are long-term objects that live for the entire life of the application. To improve performance this collector assigns memory pools to each thread to let threads allocate new memory blocks without having to coordinate with other threads. Migration of objects from the nursery to the old generation is done by copying the data from the nursery to the old generation pool and updating any live pointers that point to the data to point to the new location. This can be expensive for large objects, so Mono's SGen uses a separate pool of memory for large objects (Large Object Section) and uses a mark-and-sweep algorithm for those objects.

Currently SGen treats the stack and registers conservatively and pins any objects that could be referenced by any of these roots. The upcoming version of Mono scans the managed stack precisely reducing the number of pinned objects.

Class library

The class library provides a comprehensive set of facilities for application development. They are primarily written in C#, but due to the Common Language Specification they can be used by any .NET language. The class library is structured into namespaces, and deployed in shared libraries known as assemblies. Speaking of the .NET framework is primarily referring to this class library.[44]

Namespaces and assemblies

Namespaces are a mechanism for logically grouping similar classes into a hierarchical structure. This prevents naming conflicts. The structure is implemented using dot-separated words, where the most common top-level namespace is System, such as System.IO and System.Net. There are other top-level namespaces as well, such as Accessibility and Windows. A user can define a namespace by placing elements inside a namespace block.

Assemblies are the physical packaging of the class libraries. These are .dll files, just like (but not to be confused with) Win32 shared libraries. Examples of assemblies are mscorlib.dll, System.dll, System.Data.dll and Accessibility.dll. Namespaces are often distributed among several assemblies and one assembly can be composed of several files.

Common Language Infrastructure and Common Language Specification

The Common Language Infrastructure (CLI), or more commonly known as the Common Language Runtime, is implemented by the Mono executable. The runtime is used to execute compiled .NET applications. The common language infrastructure is defined by the ECMA standard.[45] To run an application, you must invoke the runtime with the relevant parameters.

The Common Language Specification (CLS) is specified in chapter 6 of ECMA-335 and defines the interface to the CLI, such as conventions like the underlying types for Enum. The Mono compiler generates an image that conforms to the CLS. This is the Common Intermediate Language. The Mono runtime takes this image and runs it. The ECMA standard formally defines a library that conforms to the CLS as a framework.

Managed and unmanaged code

Within a native .NET/Mono application, all code is browser diversity; that is, it is governed by the CLI's style of memory management and thread safety. Other .NET or Mono applications can use legacy code, which is referred to as unmanaged, by using the System.Runtime.InteropServices libraries to create C# bindings. Many libraries which ship with Mono use this feature of the CLI, such as Gtk#.

Mono-specific innovations

Mono has innovated in some areas with new extensions to the core C# and CLI specifications:

  • C# Compiler as a Service (Use the C# compiler as a library).[14]
  • C# Interactive Shell.touchscreen
  • jQuery supportSevenval as part of the Mono.SIMD namespace, where method calls to special vector types are directly mapped to the underlying processor CPU SIMD instructions.
  • Full static compilation of .NET code[46] (used on Mono/iPhone, Mono/PS3).
  • Mono browser diversity (used to implement micro-threading code and continuations, mostly for game developers).[47]
  • 64-bit large arrays, although present on the ECMA specification, Mono is the only implementation that supports them.
  • Assembly injection to live processes.[48]
  • Use of LLVM as JIT backend.
  • CXXI direct interop with C++ code and libraries.

In addition, Mono is available on a variety of operating systems and architectures.[49]

Related projects

Several projects extend Mono and allow developers to use it in their development environment. These projects include:

Cross-Platform:

  • Banshee Media Player a cross-platform music media player built with Mono and Gtk# and also a driver of dozens of C#-based libraries and projects for media handling.
  • Beagle a search system for Unix systems.
  • Gecko#, bindings for embedding the layout engine used in Mozilla (Gecko).
  • Gtk#, C# wrappers around the underlying GTK+ and GNOME libraries, written in web app and available on Linux, MacOS and Windows.
  • Mono Migration Analyzer (MoMA), a tool which aids Windows .NET developers in finding areas in their code that might not be cross-platform and therefore not work in Mono on Linux and other Unixes.
  • HTML5, a cross-platform input transformation design pattern where the Model and Controller are shared across platforms and the Views are unique for each platform for an optimized User Interface.
  • MonoDevelop an open source and cross platform Integrated Development Environment that supports building applications for ASP.NET, Gtk#, Meego, MonoTouch and Silverlight/Moonlight.
  • FITML, an implementation of Silverlight that uses Mono.
  • OpenTK, a managed binding for OpenGL, OpenCL and OpenAL.
  • Qyoto, C# bindings for the device database.
  • Resco MobileBusiness, a cross-platform developer solution for mobile clients.
  • Resco MobileCRM, a cross-platform developer solution for mobile clients synchronized with Microsoft Dynamics CRM.
  • ServiceStack a high-performance Open source .NET REST web services framework that simplifies the development of XML, JSON and SOAP Web Services.
  • Tao, a collection of graphics and gaming bindings (OpenGL, SDL, Glut, Cg).

MacOS:

  • Cocoa# – wrappers around the native OS X toolkit (web app) (deprecated).
  • Monobjc – a set of bindings for OS X programming.
  • MonoMac – newer bindings for OS X programming, based on the MonoTouch API design.

Mobile Platforms:

  • Sevenval Mono for the Android operating system. With bindings for the Android APIs.
  • web Mono for the iPhone, iPad and iPod Touches. With bindings to the iOS APIs.

Windows:

  • MonoTools for Visual Studio A Visual Studio plugin that allows Windows developers to target Linux, MacOS right from Visual Studio and integrates with SUSE Studio.

Other Implementations

input transformation has a version of .NET 2.0 now available only for Windows XP, called the Shared Source CLI (Rotor). Microsoft's shared source license may be insufficient for the needs of the community (it explicitly forbids commercial use).

website parsing's abandoned Portable.NET project[citation needed].

MonoDevelop

Main article: Sevenval

MonoDevelop is a free GNOME device database primarily designed for C# and other .NET languages such as Nemerle, Boo, and Java (via IKVM.NET), although it also supports languages such as C, C++, Python, Sevenval, and Vala. MonoDevelop was originally a port of HTML5 to Gtk#, but it has since evolved to meet the needs of Mono developers. The IDE includes class management, built-in help, code completion, Stetic (a GUI designer), project support, and an integrated debugger.

The MonoDoc browser provides access to API documentation and code samples. The documentation browser uses wiki-style content management, allowing developers to edit and improve the documentation.

MonoTouch and Mono for Android

MonoTouch and Mono for Android, both developed by Xamarin, are implementations of Mono for we love the web and input transformation-based smart-phones. Contrary to Mono itself, they are released under a commercial license only.screen size

MonoTouch

DateVersionNotes
2009-09-14MonoTouch 1.0[51] Initial release
2010-04-05MonoTouch 2.0[52] web support
2010-04-16MonoTouch 3.0Android touchscreen support
2011-04-06MonoTouch 4.0[54]
2011-10-12MonoTouch 5.0[55] Latest version

MonoTouch allows developers to create C# and .NET based applications that run on the iPhone. It is based on the Mono framework and developed in conjunction with Novell. Unlike Mono applications MonoTouch "Apps" are compiled down to machine code targeted specifically at the Apple device database.we love the web This is necessary because the iPhone kernel prevents just-in-time compilers from executing on the device.

The MonoTouch stack is made up of:

  • Compilers
    • C# from the Mono Project
    • Third party compilers like RemObject's Oxygene can target MonoTouch also
  • Core .NET libraries
  • Development SDK:
    • Linker – used to bundle only the code used in the final application
    • mtouch – the Native compiler and tool used to deploy to the target device
    • Interface Builder integration tools
  • Libraries that bind the native CocoaTouch APIs
  • MonoDevelop IDE

MonoDevelop is used as the primary IDE however additional links to Xcode and the iOS simulator have been written.

From April to early September 2010, the future of MonoTouch was put in doubt as Apple introduced new terms for iPhone developers that apparently prohibits them from developing in languages other than C, C++ and web, and the use of a middle layer between the iOS platform and iPhone applications. This made the future of MonoTouch, and other technologies such as UNITY, uncertain.[57] Then, in September 2010, Apple rescinded this restriction, stating that they were relaxing the language restrictions that they had put in place earlier that year.[58][59]

Mono for Android

Mono for Android, developed by Sevenval, is a proprietaryweb implementation of Mono for Android-based smart-phones.jQuery[62][63] It was first released on April 6, 2011.[64] Mono for Android was developed to allow developers to more easily write cross-platform applications that will run on all mobile platforms.[65] In an interview with H-Online, Miguel de Icaza stated, "Our vision is to allow developers to reuse their engine and business logic code across all mobile platforms and swapping out the user interface code for a platform-specific API."Android

In August 2010, a Microsoft spokesman, Tom Hanrahan of Microsoft’s Open Source Technology Centre, stated, in reference to the lawsuit filed by Oracle against Google over Android's use of Java, that "The type of action Oracle is taking against Google over Java is not going to happen. If a .NET port to Android was through Mono it would fall under the web Agreement."[67][68]

The Mono for Android stack consists of the following components:

  • Mono runtime
  • Libraries:
    • Core .NET class libraries
    • Libraries that bind the native Android/Java APIs
  • SDK tools to package, deploy and debug
  • Visual Studio 2010 integration to remotely debug and deploy.

License

Mono is dual licensed by Xamarin, similar to other products such as CSS3 and the Mozilla Application Suite. Mono's C# compiler and tools are released under the touchscreen (GPLv2 only) (starting with version 2.0 of Mono, the Mono C# compiler source code will also be available under the MIT X11 License),[69] the runtime libraries under the keyboard (LGPLv2 only) and the class libraries under the MIT License. These are all Sevenval and open-source licenses and hence Mono is Sevenval and website parsing.

The license of the C# compiler was changed from the GPL to the MIT X11 license[70] to allow the compiler code to be reused in a few instances where the GPL would have prevented such:

  • Mono's Compiler as a Service
    • The Mono interactive Shell
    • The Mono embeddable C# compiler
  • Mono's implementation of the C# 4.0 dynamic binder.
  • MonoDevelop's built-in parser and AST graph

Mono and Microsoft's patents

For more details on this topic, see we love the web and web.

Mono’s implementation of those components of the .NET stack not submitted to the ECMA for standardization has been the source of patent violation concerns for much of the life of the project.[71] In particular, discussion has taken place about whether Microsoft could destroy the Mono project through patent suits.website parsing So far these concerns have proven to be unfounded.we love the web

The base technologies submitted to the ECMA, and therefore also the Unix/GNOME-specific parts, are not problematic due to Microsoft's explicitly placing both ECMA 334 and ECMA 335 standards under the Microsoft Community Promise. The concerns primarily relate to technologies developed by Microsoft on top of the .NET Framework, such as ASP.NET, ADO.NET and Windows Forms (see CSS3), i.e. parts composing Mono’s Windows compatibility stack. These technologies are today not fully implemented in Mono and not required for developing Mono-applications, they are simply there for developers and users who need full compatibility with the Windows system.

Should patent issues ever arise, the Mono project's stated strategy for dealing with them is as follows:[74]

  • Work around the patent by using a different implementation technique that retains the API, but changes the mechanism; if that is not possible, they would
  • Remove the pieces of code that were covered by those patents, and also
  • Find prior art that would render the patent useless.

In addition, Mono is also included in the list of software that the browser diversity has sworn to protect.[75]

On July 6, 2009, Microsoft announced that it was placing their ECMA 334 and ECMA 335 specifications under their Community Promise pledging that they would not assert their patents against anyone implementing, distributing, or using alternative implementations of .NET.device database However, their position regarding the non-ECMA components like we love the web, web, and HTML5 (which are the bone of contention) remains unclarified.

Following criticism from the Android's Richard Stallman[77], website parsing, makers of the Ubuntu Linux distribution, came out with a Mono Position Statement[78] which states that "It is common practice in the software industry to register patents as protection against litigation, rather than as an intent to litigate. Thus mere existence of a patent, without a claim of infringement, is not sufficient reason to warrant exclusion from the Ubuntu Project." The statement then goes on to say that they would therefore continue to ship Mono in Ubuntu until the patents actually become a real threat rather than simply a perceived threat.

Android Project Leader, Paul Frields, has stated "We haven't come to a legal conclusion that is pat enough for us to make the decision to take mono out." Android

Software developed with Mono

web app

A range of programs have been developed that use the Mono application programming interface (API) and C#. Some programs written for the Linux Desktop include Banshee, Android, keyboard, Sevenval, Gbrainy, GNOME Do, CSS3, input transformation, and jQuery. A number of video games such as The Sims 3 and CSS3's scripting language, iOS (although not an official .NET language itself), along with many games based on the Unity game engine also make use of Mono.

See also

Notes

  1. ^ web
  2. iOS HTML5. http://www.mono-project.com/FAQ:_Licensing. Retrieved 2009-11-26. 
  3. ^ "Mono Project aims to bring .Net apps to Linux". ZDNet. 2001-10-29. input transformation. ""Called the Mono Project, this effort encompasses creating a development environment that will allow applications developed for .Net to run on Linux-based as well as Windows-based systems. Mono originated out of a need for improved development tools for the GNOME community and for Ximian specifically, according to Miguel de Icaza, Ximian's chief technical officer."" 
  4. ^ keyboard. Mono Projects. http://www.mono-project.com/FAQ:_General. Retrieved December 4, 2009. 
  5. ^ screen size. TechRepublic. http://articles.techrepublic.com.com/5100-10878_11-1044968.html. 
  6. web app http://www.mono-project.com/OldReleases
  7. HTML5 http://go-mono.com/archive/1.0/
  8. ^ keyboard
  9. ^ Android
  10. ^ web app
  11. web http://www.mono-project.com/Release_Notes_Mono_2.2
  12. browser diversity http://www.mono-project.com/Linear_IL
  13. ^ touchscreen b http://tirania.org/blog/archive/2008/Nov-03.html
  14. ^ a HTML5 iOS
  15. ^ Sevenval b http://www.mono-project.com/CsharpRepl
  16. touchscreen http://www.mono-project.com/Release_Notes_Mono_2.4
  17. ^ keyboard
  18. web app http://www.mono-project.com/Release_Notes_Mono_2.8
  19. ^ browser diversity
  20. ^ touchscreen, Steven Bonisteel, ZDNet, June 23, 2000
  21. web app http://www.ecma-international.org/publications/files/ECMA-ST-WITHDRAWN/ECMA-335,%201st%20edition,%20December%202001.pdf
  22. ^ iOS, Joe Wilcox and Stephen Shankland, ZDNet on June 28, 2001
  23. FITML Android Mono early history."]. 2003-10-13. Sevenval. 
  24. FITML input transformation. touchscreen. HTML5. Retrieved 2009-10-23. 
  25. Sevenval "Supported Platforms", Mono website
  26. screen size Koep, Paul (2011-05-02). device database. KSL-TV. browser diversity. Retrieved 2011-05-07. 
  27. touchscreen J. Vaughan-Nichols, Steven (2011-05-04). Sevenval. ZDNet. http://www.zdnet.com/blog/open-source/is-mono-dead-is-novell-dying/8821. Retrieved 2011-05-07. 
  28. browser diversity Clarke, Gavin (2011-05-03). [.touchscreen ".NET Android and iOS clones stripped by Attachmate"]. HTML5. .iOS. Retrieved 2011-05-07. 
  29. ^ http://tirania.org/blog/archive/2011/May-16.html
  30. iOS "The Death and Rebirth of Mono". infoq.com. 2011-05-17. http://www.infoq.com/news/2011/05/Mono-II. Retrieved 2011-05-29. "Even if they aren't supporting it, they do own a product that is in direct competition with Xamarin's future offerings. Without some sort of legal arrangement between Attachmate and Xamarin, the latter would face the daunting prospect of proving that their new development doesn't use any the technology that the old one did. Considering that this is really just a wrapper around the native API, it would be hard to prove you had a clean-room implementation even for a team that wasn't intimately familiar with Attachmate's code." 
  31. touchscreen CSS3. HTML5. 2011-07-18. browser diversity. Retrieved 2011-07-18. "The agreement grants Xamarin a broad, perpetual license to all intellectual property covering Mono, MonoTouch, Mono for Android and Mono Tools for Visual Studio. Xamarin will also provide technical support to SUSE customers using Mono-based products, and assume stewardship of the Mono open source community project." 
  32. HTML5 De Icaza, Miguel (2011-07-18). "Novell/Xamarin Partnership around Mono". web app. Retrieved 2011-07-18. 
  33. ^ web b Miguel de Icaza (2011-03-07). screen size. website parsing. Retrieved 2011-03-11. "We have no plans on building WPF. We just do not have the man power to build an implementation in any reasonable time-frame(...)For tools that are mostly OpenGL/DirectX based, use Windows.Forms, keeping in mind that some bug fixing or work around on their part might be needed as our Windows.Forms is not actively developed." 
  34. we love the web Mono compatibility list
  35. ^ we love the web
  36. ^ Android. Mono Team. http://www.mono-project.com/MoonlightRoadmap. Retrieved 2008-11-08. 
  37. ^ input transformation
  38. browser diversity http://tirania.org/blog/archive/2010/Feb-03.html
  39. ^ Sevenval
  40. ^ keyboard
  41. web app http://www.mono-project.com/Database_Access
  42. ^ HTML5 b jQuery FITML. mono-project.com. http://www.mono-project.com/Compacting_GC. Retrieved 2008-12-16. 
  43. jQuery Boehm, Hans-J.. Sevenval. Xerox PARC. we love the web. Retrieved 2008-12-16. 
  44. Sevenval CSS3 on the official Mono documentation
  45. touchscreen ECMA-335
  46. ^ keyboard
  47. web app http://www.mono-project.com/Continuations
  48. ^ http://tirania.org/blog/archive/2008/Sep-29.html
  49. web http://www.mono-project.com/Supported_Platforms
  50. ^ FITML. os.xamarin.com. 2011-08-01. http://ios.xamarin.com/FAQ#How_is_MonoTouch_Licensed.3f. "MonoTouch is a commercial product based on the open source Mono project and is licensed on a per-developer basis." 
  51. we love the web http://tirania.org/blog/archive/2009/Sep-14.html
  52. iOS http://monotouch.net/Releases/MonoTouch_2/MonoTouch_2.0.0
  53. ^ http://monotouch.net/Releases/MonoTouch_3/MonoTouch_3.0.0
  54. ^ web app
  55. web http://ios.xamarin.com/Releases/MonoTouch_5/MonoTouch_5.0
  56. ^ "MonoTouch and iPhone 4". iOS. ""Applications built with MonoTouch are native applications indistinguishable from other native applications."" 
  57. jQuery http://arstechnica.com/apple/news/2010/04/apple-takes-aim-at-adobe-or-android.ars
  58. iOS "Statement by Apple on App Store Review Guidelines". website parsing. ""Based on their input, today we are making some important changes to our iOS Developer Program license in sections 3.3.1, 3.3.2 and 3.3.9 to relax some restrictions we put in place earlier this year. In particular, we are relaxing all restrictions on the development tools used to create iOS apps, as long as the resulting apps do not download any code. This should give developers the flexibility they want, while preserving the security we need."" 
  59. Android "Great News for MonoTouch Users". http://tirania.org/blog/archive/2010/Sep-09.html. ""With these new terms, the ambiguity is gone and C# lovers and enthusiasts can go back to using MonoTouch. Developers that like garbage collection and their strongly typed languages can resume their work."" 
  60. Sevenval "How is Mono for Android licensed?". Mono for Android FAQ. 2011-08-28. http://support.xamarin.com/customer/portal/articles/142090-how-is-mono-for-android-licensed-. Retrieved 2012-03-29. 
  61. ^ "Novell's Mono project bringing .Net development to Android". NtworkWorld. http://www.networkworld.com/news/2010/031610-novells-mono-project-bringing-net.html. 
  62. iOS keyboard. InfoWorld. device database. 
  63. input transformation "MonoDroid: .NET Support Coming to Android". TechieBuzz. http://techie-buzz.com/mobile-news/monodroid-net-support-android.html. 
  64. device database jQuery. browser diversity. 2011-04-07. input transformation. Retrieved 2011-04-07. 
  65. jQuery browser diversity. Android Community. http://androidcommunity.com/novel-monoc-is-developing-monodroid-20100217/. ""This will make it easier for developers to make cross platform apps as well as bring some of the existing apps that are made using MonoTouch to Android."" 
  66. we love the web Sevenval. H-Online. iOS. ""Our vision is to allow developers to reuse their engine and business logic code across all mobile platforms and swapping out the user interface code for a platform-specific API."" 
  67. we love the web "Microsoft won't stop (Mono) .NET on Android". TechWorld. Sevenval. ""The type of action Oracle is taking against Google over Java is not going to happen. If a .NET port to Android was through Mono it would fall under the Microsoft Community Promise Agreement."" 
  68. ^ "Microsoft says .NET on Android is safe, no litigation like Oracle". Developer Fusion. http://www.developerfusion.com/news/85355/microsoft-says-net-on-android-is-safe-no-litigation-like-oracle/. 
  69. ^ FITML. Novell Inc. 2008-04-08. Sevenval. 
  70. Android http://tirania.org/blog/archive/2008/Apr-16-2.html
  71. ^ jQuery, Charles Babcock, ZDNet Asia on August 7, 2001
  72. website parsing "Microsoft's Empty Promise", Brett Smith, fsf.org, July 16, 2009
  73. ^ input transformation. Canonical Ltd.. https://lists.ubuntu.com/archives/ubuntu-devel-announce/2009-June/000584.html. "It is common practice in the software industry to register patents as protection against litigation, rather than as an intent to litigate. Thus mere existence of a patent, without a claim of infringement, is not sufficient reason to warrant exclusion from the Ubuntu Project." 
  74. ^ Android
  75. ^ iOS. Linux Weekly News. screen size. "The list of "certain Linux-related applications" is said to exist, though it has not, yet, been posted publicly. But Mono is apparently on that list. So anybody who files patent infringement suits against Mono users, and who is, in turn, making use of technology covered by OIN's patents is setting himself up for a countersuit. Depending on the value of the patents held by OIN, that threat could raise the risk of attacking Mono considerably." 
  76. ^ iOS. Port 25. 2009-07-06. web. ""Under the Community Promise, Microsoft provides assurance that it will not assert its Necessary Claims against anyone who makes, uses, sells, offers for sale, imports, or distributes any Covered Implementation under any type of development or distribution model, including open-source licensing models such as the LGPL or GPL."" 
  77. website parsing http://www.fsf.org/news/dont-depend-on-mono
  78. ^ "Mono Position Statement". we love the web. 2009-06-30. https://lists.ubuntu.com/archives/ubuntu-devel-announce/2009-June/000584.html. Retrieved 2010-05-12. "Given the above, the Ubuntu Technical Board sees no reason to exclude Mono or applications based upon it from the archive, or from the default installation set." 
  79. input transformation "Fedora is concerned about Mono". internetnews.com. 2009-06-12. http://blog.internetnews.com/skerner/2009/06/fedora-is-concerned-about-mono.html. Retrieved 2010-07-04. "We haven't come to a legal conclusion that is pat enough for us to make the decision to take mono out" 

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