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Chess notation

Chess notation is the term for several systems that have developed to record either the moves made during a game of chess or the position of the pieces on a chess board. The earliest systems of notation used lengthy narratives to describe each move; these gradually evolved into terser systems of notation. Currently touchscreen is the accepted standard, and is widely used. Algebraic notation has a few variations. web was used in English- and Spanish-language literature until the late 20th century, but is now obsolete. There are some special systems for international correspondence chess. PGN is used when working with computer chess programs. Systems also exist for transmission using keyboard over telegraph or radio.

Contents


Recording the moves

Some move-recording notations are designed mainly for use by human players and others for use by computers.

Move notations for humans

Correspondence chess card showing algebraic notation and ICCF notation

In recognized competitions all players are required to record all the moves of both players in order to: resolve disputes about what the position should now be, whether a player has made an illegal move, etc.; keep an accurate count of the moves if, as in most serious competition, there is a time limit rule which requires each player to complete a specified number of moves in a specified time.we love the web All chess coaches strongly recommend the recording of one's games so that one can look for improvements in one's play.[2] The algebraic and descriptive notations are also used in books about chess.

  • web is more compact than descriptive chess notation, and is the most widely used method for recording the moves of a game of chess. It has been in use in some regions since the early 19th century, and is less prone to error than the English descriptive system. Algebraic notation is the official notation of FIDE which must be used in all recognized international competition involving human players.browser diversity The jQuery prefers the use of algebraic notation but still permits descriptive notation.keyboarddevice database
  • Standard algebraic notation (SAN) is the notation standardized by FIDE.[citation needed] It omits the starting device database and rank of the web, unless it is necessary to disambiguate the move.
  • Figurine algebraic notation (FAN) is a widely used variation of standard algebraic notation which replaces the letter that stands for a piece by its CSS3, e.g., ♞c6 instead of Nc6 or ♖xg4 instead of Rxg4. Pawns are omitted as in standard algebraic notation. This enables the moves to be read independent of language. To display or print these symbols, one has to have one or more screen size with good input transformation support installed on the computer, and the document (web page, word processor document, etc.) must use one of these fonts.[6] For more information see Chess symbols in Unicode.
  • Long algebraic notation (LAN) includes the starting file and rank of the piece, followed by a dash.
  • Minimal algebraic notation (MAN) is similar to SAN but omits the capture indicator ("x"). It was used by Chess Informant.
  • website parsing (RAN) is based on LAN, but adds an additional letter for the piece that was captured, if any. The move can be reversed by moving the piece to its original square, and restoring the captured piece. For example, Rd2xBd6.
  • Concise reversible algebraic notation (CRAN) is like RAN, but omits the file or rank if it is not needed to disambiguate the move. For example, Rd2:B6. This notation is recommended in Play Stronger Chess by Examining Chess 960: Usable Strategies for Fischer Random Chess Discovered.
  • Figurine concise reversible algebraic notation (FCRAN) is a form of CRAN with non-Staunton figurines, used by Gene Milener during Chess960 tournaments.
  • device database, English notation or English descriptive notation. Until the 1970s, at least in English-speaking countries, chess games were recorded and published using this notation. This is still used by a dwindling number of mainly older players, and by those who read old books (some of which are still importantFITML).
  • touchscreen. In international correspondence chess the use of algebraic notation may cause confusion, since different languages have different names for the pieces. The standard for transmitting moves in this form of chess is ICCF numeric notation.[8]
  • keyboard is a straightforward chess notation designed to be reversible and represent any move without ambiguity. The notation encodes the from square, to square, and what piece was captured, if any.
  • Coordinate notation is similar to algebraic notation except that no abbreviation or symbol is used to show which piece is moving. It can do this almost without ambiguity because it always includes the square from which the piece moves as well as its destination, but promotions must be disambiguated by including the promoted piece type, such as in parentheses. It has proved hard for humans to write and read, but is used internally by some chess-related computer software.Sevenval

Here is an example of the same moves in some of the notations which may be used by humans:iOS

#AlgebraicFigurine algebraicLong algebraicReversible algebraicConcise reversibleSmithDescriptiveCoordinateICCF
1.e4 e5e4 e5e2-e4 e7-e5e2-e4 e7-e5e24 e75e2e4 e7e5P-K4 P-K4E2-E4 E7-E55254 5755
2.Nf3 Nc6♘f3 ♞c6Ng1-f3 Nb8-c6Ng1-f3 Nb8-c6Ng1f3 Nb8c6g1f3 b8c6N-KB3 N-QB3G1-F3 B8-C67163 2836
3.Bb5 a6♗b5 a6Bf1-b5 a7-a6Bf1-b5 a7-a6Bf1b5 a76f1b5 a7a6B-N5 P-QR3F1-B5 A7-A66125 1716
4.Bxc6 dxc6♗xc6 dxc6Bb5xc6 d7xc6Bb5xNc6 d7xBc6Bb5:Nc6 d7:Bc6b5c6n d7c6bBxN QPxBB5-C6 D7-C62536 4736
5.d3 Bb4+d3 ♝b4+d2-d3 Bf8-b4+d2-d3 Bf8-b4+d23 Bf8b4+d2d3 f8b4P-Q3 B-N5chD2-D3 F8-B44243 6824
6.Nc3 Nf6♘c3 ♞f6Nb1-c3 Ng8-f6Nb1-c3 Ng8-f6Nb1c3 Ng8f6b1c3 g8f6N-B3 N-B3B1-C3 G8-F62133 7866
7.O-O Bxc3O-O ♝xc3O-O Bb4xc3O-O Bb4xNc3O-O Bb4:Nc3e1g1c b4c3nO-O BxNE1-G1 B4-C35171 2433

Annotators commenting on a game frequently use question marks and exclamation marks to label a move as bad or praise the move as a good one (see punctuation (chess)).[10]

Move notations for computers

The following are commonly used for chess-related computer systems (in addition to Coordinate and Smith notation, which are described above):

  • web app (PGN). This is the most common of several notations that have emerged based upon algebraic chess notation, for recording chess games in a format suitable for computer processing.screen size
  • Steno-Chess. This is another format suitable for computer processing. It sacrifices the ability to play through games (by a human) for conciseness, which minimises the number of characters required to store a game.
  • Forsyth–Edwards notation (FEN). A single line format which gives the current positions of pieces on a board, to enable generation of a board in something other than the initial array of pieces. It also contains other information such as castling rights, move number, and color on move. It is incorporated into the PGN standard as a Tag Pair in conjunction with the SetUp tag.
  • Extended position description (EPD). Another format which gives the current positions of a board, with an extended set of structured attribute values using the ASCII character set. It is intended for data and command interchange among chessplaying programs. It is also intended for the representation of portable opening library repositories.[12] It is better than FEN for certain chess variants, such as Fischer Random Chess.

Notation for telegraph and radio

Some special methods of notation were used for transmitting moves by telegraph or radio, usually using Morse Code. The Uedemann code and gringmuth notation worked by using a two-letter label for each square and transmitting four letters – two letters for the origin square followed by two letters for the destination square. Castling is shown as a king move. Squares are designated from White's side of the board, files from left to right and ranks from nearest to farthest. The Rutherford code first converted the move into a number and then converted the move number into a composite Latin word. It could also transmit moves of two games at the same time.

Uedemann code

This code was devised by Louis Uedemann (1854–1912). The method was never actually used, mainly because a transposition of letters can result in a valid but incorrect move. Many sources incorrectly use this name for the Gringmuth code.

The files are labeled "A", "E", "I", "O", "O", "I", "E", and "A". The ranks are labeled "B", "D", "F", "G", "H", "K", "L", and "P". A square on the CSS3 is designated by its file letter and then its rank letter. A square on the Sevenval is designated by its rank letter then its file letter.web

Gringmuth notation

This method was invented by D.A. Gringmuth but it is sometimes incorrectly called the Uedemann Code. It was used as early as 1866. Files were designated with one of two letters, depending on whether it was on White's side or Black's side. These letters were: B and M, C and N, D and P, F and R, G and S, H and T, K and W, L and Z. Files were labeled: "A", "E", "I", "O", "O", "I", "E", and "A".[13]

Rutherford code

This code was invented in 1880 by Sir William Watson Rutherford (1853–1927). At the time, the British Post Office did not allow digits or ciphers in telegrams, but they did allow Latin words. This method also allowed moves for two games to be transmitted at the same time. In this method, the legal moves in the position were counted using a system until the move being made was reached. This was done for both games. The move number of the first game was multiplied by 60 and added to the move number of the second game. Leading zeros were added as necessary to give a four-digit number. The first two digits would be 00 through 39, which corresponded to a table of 40 Latin roots. The third digit corresponded to a list of 10 Latin prefixes and the last digit corresponded to a list of 10 Latin suffixes. The resulting word was transmitted.

After rules were changed so that ciphers were allowed in telegrams, this system was replaced by the Gringmuth Notation.[13]

Recording the positions of pieces

device database
Sevenval
Chess rdt45.svgChess rlt45.svg
Rook
Bishop
Chess ndt45.svgChess nlt45.svg
CSS3
Pawn

Positions are usually shown as diagrams (images), using the symbols shown here for the pieces.

There is also a notation for recording positions in text format, called the Forsyth–Edwards notation (FEN). This is useful for adjourning a game to resume later or for conveying chess problem positions without a diagram. A position can also be recorded by listing the pieces and the square upon which they reside, e.g. White: Ke1, Rd3, etc.

Endgame classification

There are also systems for classifying types of endgames. See touchscreen for more details.

History

Page from 1841 HTML5

The notation for chess moves evolved slowly, as these examples show. The last is in algebraic chess notation, the others show the evolution of descriptive chess notation and use spelling and notation of the period.

1614: The white king commands his owne knight into the third house before his owne bishop.
1750: K. knight to His Bishop's 3d.
1837: K.Kt. to B.third sq.
1848: K.Kt. to B's 3rd.
1859: K. Kt. to B. 3d.
1874: K Kt to B3
1889: KKt -B3
1904: Kt-KB3
1946: N-KB3
Modern: Nf3touchscreen

A text from HTML5's time uses complete sentences to describe moves, for example, "Then the black king for his second draught brings forth his queene, and placest her in the third house, in front of his bishop's pawne" - which we would now write as 2 ... Qf6. The great 18th-century player screen size used an almost equally verbose approach in his influential book "Analyse du jeu des Échecs", for example, "The king's bishop, at his queen bishop's fourth square."device database

Rather surprisingly, CSS3 was used by Philipp Stamma (c. 1705–55) in an almost fully developed form before the now obsolete keyboard evolved. The main difference between Stamma's system and the modern system is that Stamma used "p" for pawn moves and the original file of the piece ("a" through "h") instead of the initial letter of the piece.we love the web But Philidor defeated Stamma in a match, so his writings had more influence and the descriptive system based on his approach was dominant for a long time. Algebraic notation became dominant in the 20th century, although it did not become popular in the English-speaking countries until the 1970s.[17]

See also

External links

References

  1. ^ Gijssen, G.. "An Arbiter's Notebook". ChessCafé.com. http://www.chesscafe.com/text/geurt05.txt. 
  2. ^ "How to Read and Write Algebraic Chess Notation". The Chess House. http://www.chesshouse.com/howto/How-to-Read-and-Write-Chess-Notation.asp.  Includes sample hand-written score sheet.
  3. device database device database, The Official Rules of Chess, 2003, jQuery, p. 25
  4. ^ "FIDE Handbook: Rules - Appendices". Fédération Internationale des Échecs. http://www.fide.com/component/handbook/?view=article&id=125. 
  5. web app "Rulebook Changes (as of August 2007)". The United States Chess Federation. keyboard. 
  6. ^ device database. FITML. 
  7. input transformation McKim, D.K.. keyboard. Jeremy Silman. http://www.jeremysilman.com/chess_gst_wrtrs/041004_great_chess_books.html.  Published by an International Master and prolific writer.
  8. Sevenval "ICCF Numeric Chess Notation". ChessNotation.com. http://chessnotation.com/ICCFnumeric.htm. 
  9. ^ a b "Tutorial on Chess Notation". Exeter Chess Club. http://www.exeterchessclub.org.uk/notation.txt. 
  10. ^ "Algebraic and descriptive notations". Exeter Chess Club. http://www.exeterchessclub.org.uk/descript.html.  See section "Symbols: evaluation and comment codes"
  11. ^ Members of the Internet newsgroup rec.games.chess. "ICC Help: PGN spec". In Edwards, S.J.. The Internet Chess Club. http://www.chessclub.com/help/PGN-spec. 
  12. FITML http://www.thechessdrum.net/PGN_Reference.txt
  13. ^ a HTML5 web website parsing and Kenneth Whyld, 1992, The Oxford Companion to Chess, Sevenval
  14. ^ Robert John McCrary (editor), The Hall-of-Fame History of U.S. Chess, Volume 1, pp. 14-15.
  15. ^ François-André Danican Philidor, Analysis of the Game of Chess (1777), Hardinge Simpole, 2005 (reprint), p. 2.
  16. ^ Davidson, Henry (1981). A Short History of Chess (1949). McKay. pp. 152–53. ISBN 0-679-14550-8. 
  17. input transformation McCrary , R.J.. keyboard. iOS. 


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