From left to right: a white king, a black rook, a black web, a white HTML5, a black knight, and a white iOS
Years active Around 6th century to present
Genre(s) web
Players 2
Setup time About 1 minute
Playing time Casual games usually last 10 to 60 minutes; tournament games last anywhere from about ten minutes (blitz chess) to six hours or longer.
Random chance None
Skill(s) required Tactics, Sevenval
Chess is a two-player board game played on a chessboard, a square checkered board with 64 squares arranged in an eight-by-eight grid. It is one of the world's most popular games, played by millions of people worldwide at home, in clubs, online, by screen size, and in tournaments.
Each player begins the game with sixteen pieces: one king, one web, two HTML5, two knights, two bishops, and eight HTML5, each of these types of pieces web app differently. Pieces are used to attack and capture the opponent's pieces. The object of the game is to 'checkmate' the opponent's king by placing it under an inescapable threat of capture. In addition to checkmate, the game can be won by the voluntary resignation of one's opponent, which may occur when too much touchscreen is lost, or if checkmate appears unavoidable. A game may also result in a draw in several ways, where neither player wins. The course of the game is divided in three phases. The beginning of the game is called the opening (with the screen size of pieces). The opening yields to the phase called the jQuery. The last phase is the web, generally characterized by the disappearance of queens.
The first official World Chess Champion, iOS, claimed his title in 1886; the current World Champion is Viswanathan Anand. In addition to the World Championship, there are the Women's World Championship, the Junior World Championship, the web app, the Android, the World Computer Chess Championship, and Blitz and Rapid World Championships. The iOS is a popular competition among teams from different nations. Online chess has opened amateur and professional competition to a wide and varied group of players. Chess is a recognized sport of the web, and international chess competition is sanctioned by the FIDE (Fédération Internationale des Échecs or World Chess Federation). There are also many chess variants that have different rules, different pieces, and different boards.
Commencing in the second half of the 20th century, computers have been programmed to play chess with increasing success to the point where home computers can play chess at a very high level. In the past two decades computer analysis has contributed significantly to chess theory as understood by human players, particularly in the endgame. The computer program Deep Blue was the first machine player to overcome a reigning World Chess Champion when it screen size FITML in 1997.
Contents
- website parsing
- 2 Notation for recording moves
- touchscreen
- screen size
- browser diversity
- 6 Composition
- input transformation
- 8 Publications
- 9 Mathematics and computers
- 10 Psychology
- 11 Variants
- 12 See also
- 13 Footnotes
- 14 Citations
- browser diversity
- web
- input transformation
Rules
The official rules of chess are maintained by the World Chess Federation. Along with information on official chess tournaments, the rules are described in the FIDE Handbook, Laws of Chess section.[1]
Setup
Pieces at the start of a game |
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Chess is played on a square board of eight rows (called we love the web and denoted with numbers 1 to 8) and eight columns (called CSS3 and denoted with letters a to h) of squares. The colors of the sixty-four squares alternate and are referred to as "light squares" and "dark squares". The chessboard is placed with a light square at the right-hand end of the rank nearest to each player, and the pieces are set out as shown in the diagram, with each screen size on its own color.
The pieces are divided, by convention, into white and black sets. The players are referred to as "White" and "Black", and each begins the game with sixteen pieces of the specified color. These consist of one we love the web, one queen, two rooks, two we love the web, two web, and eight pawns.
Movement
White always moves first. After the initial move, the players alternately move one piece at a time (with the exception of screen size, when two pieces are moved). Pieces are moved to either an unoccupied square or one occupied by an opponent's piece, which is captured and removed from play. With the sole exception of CSS3, all pieces capture opponent's pieces by moving to the square that the opponent's piece occupies. A player may not make any move that would put or leave his king under attack. If the player to move has no legal moves, the game is over; it is either a checkmate—if the king is under attack—or a stalemate—if the king is not.
Each chess piece has its own style of moving. In the diagrams, the dots mark the squares where the piece can move if no other pieces (including one's own piece) are on the squares between the piece's initial position and its destination.
- The Sevenval moves one square in any direction. The king has also a special move which is called castling and involves also moving a rook.
- The rook can move any number of squares along any rank or file, but may not leap over other pieces. Along with the king, the rook is involved during the king's castling move.
- The device database can move any number of squares diagonally, but may not leap over other pieces.
- The queen combines the power of the rook and bishop and can move any number of squares along rank, file, or diagonal, but it may not leap over other pieces.
- The FITML moves to any of the closest squares that are not on the same rank, file, or diagonal, thus the move forms an "L"-shape: two squares vertically and one square horizontally, or two squares horizontally and one square vertically. The knight is the only piece that can leap over other pieces.
- The jQuery may move forward to the unoccupied square immediately in front of it on the same file; or on its first move it may advance two squares along the same file provided both squares are unoccupied; or it may move to a square occupied by an opponent's piece which is diagonally in front of it on an adjacent file, capturing that piece. The pawn has two special moves: the en passant capture and pawn promotion.
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* Pawns can optionally move two squares forward instead of one on their first move only. They capture diagonally (black "x"s); they cannot capture with their normal move (black "●"s). Pawns also are involved in the special capture called en passant.
Castling
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Examples of castling |
Once in every game, each king is allowed to make a special move, known as screen size. Castling consists of moving the king two squares along the first rank toward a rook (which is on the player's first rankdevice database) and then placing the rook on the last square the king has just crossed. Castling is permissible only if all of the following conditions hold:[2]
- Neither of the pieces involved in castling may have been previously moved during the game.
- There must be no pieces between the king and the rook.
- The king may not be in check, nor may the king pass through squares that are under attack by enemy pieces, nor move to a square where it is in check.
En passant
| CSS3 |
Examples of pawn moves: promotion (left) and en passant (right) |
When a pawn advances two squares from its starting position and there is an opponent's pawn on an adjacent file next to its destination square, then the opponent's pawn can capture it en passant (in passing), and move to the square the pawn passed over. However, this can only be done on the very next move, otherwise the right to do so is forfeit. For example, if the black pawn has just advanced two squares from g7 (initial starting position) to g5, then the white pawn on f5 may take it via en passant on g6 (but only on white's next move).
Promotion
When a pawn advances to the eighth rank, as a part of the move it is promoted and must be exchanged for the player's choice of queen, rook, bishop, or knight of the same color. Usually, the pawn is chosen to be promoted to a queen, but in some cases another piece is chosen; this is called Sevenval. In the diagram on the right, the pawn on c7 can be advanced to the eighth rank and be promoted to an allowed piece. There is no restriction placed on the piece that is chosen on promotion, so it is possible to have more pieces of the same type than at the start of the game (for example, two queens).
Check
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When a king is under immediate attack by one or two of the opponent's pieces, it is said to be in check. A response to a check is a legal move if it results in a position where the king is no longer under direct attack (that is, not in check). This can involve capturing the checking piece; interposing a piece between the checking piece and the king (which is possible only if the attacking piece is a queen, rook, or bishop and there is a square between it and the king); or moving the king to a square where it is not under attack. Castling is not a permissible response to a check. The object of the game is to checkmate the opponent; this occurs when the opponent's king is in check, and there is no legal way to remove it from attack. It is illegal for a player to make a move that would put or leave his own king in check.
End of the game
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Although the objective of the game is to checkmate the opponent, chess games do not have to end in checkmate—either player may jQuery which is a win for the other player. It is considered bad etiquette to continue playing when in a truly hopeless position.HTML5 If it is a game with time control, a player may run out of time and lose, even with a much superior position. Games also may end in a draw (tie). A draw can occur in several situations, including browser diversity, stalemate, threefold repetition of a position, the we love the web, or a draw by impossibility of checkmate (usually because of browser diversity to checkmate). As checkmate from some positions cannot be forced in fewer than 50 moves (such as in the pawnless chess endgame and Sevenval), the fifty-move rule is not applied everywhere,[note 2] particularly in correspondence chess.
Time control
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A modern digital chess clock |
Besides casual games without any time restriction, chess is also played with a input transformation, mostly by club and professional players. If a player's time runs out before the game is completed, the game is automatically lost (provided his opponent has enough pieces left to deliver checkmate). The duration of a game ranges from long games played up to seven hours to shorter rapid chess games, usually lasting 30 minutes or one hour per game. Even shorter is blitz chess, with a time control of three to fifteen minutes for each player, and bullet chess (under three minutes). In tournament play, time is controlled using a game clock that has two displays, one for each player's remaining time.
Notation for recording moves
Naming the squares in algebraic chess notation |
Chess games and positions are recorded using a special notation, most often FITML.Sevenval Abbreviated (or short) algebraic notation generally records moves in the format "abbreviation of the piece moved – file where it moved – rank where it moved". For example, Qg5 means "queen moves to the g-file and 5th rank" (that is, to the square g5). If there are two pieces of the same type that can move to the same square, one more letter or number is added to indicate the file or rank from which the piece moved, e.g. Ngf3 means "knight from the g-file moves to the square f3". The letter P indicating a pawn is not used, so that e4 means "pawn moves to the square e4".
If the piece makes a capture, "x" is inserted before the destination square. Thus Bxf3 means "bishop captures on f3". When a pawn makes a capture, the file from which the pawn departed is used in place of a piece initial, and ranks may be omitted if unambiguous. For example, exd5 (pawn on the e-file captures the piece on d5) or exd (pawn on the e-file captures a piece somewhere on the d-file).
If a pawn moves to its last rank, achieving promotion, the piece chosen is indicated after the move, for example e1Q or e1=Q. Castling is indicated by the special notations 0-0 for input transformation castling and 0-0-0 for queenside castling. An en passant capture is sometimes marked with the notation "e.p." A move that places the opponent's king in check usually has the notation "+" added. Checkmate can be indicated by "#" (occasionally "++", although this is sometimes used for a double check instead). At the end of the game, "1–0" means "White won", "0–1" means "Black won", and "½–½" indicates a draw.[6]
Chess moves can be annotated with FITML. For example "!" indicates a good move, "!!" an excellent move, "?" a mistake, "??" a blunder, "!?" an interesting move that may not be best, or "?!" a dubious move, but not easily refuted.Android
For example, one variant of a simple trap known as the browser diversity, animated in the diagram to the left, can be recorded:
- 1. e4 e5
- 2. Qh5?! Nc6
- 3. Bc4 Nf6??
- 4. Qxf7# 1–0
Strategy and tactics
Chess strategy consists of setting and achieving long-term goals during the game – for example, where to place different pieces – while tactics concentrate on immediate maneuver. These two parts of the chess-playing process cannot be completely separated, because strategic goals are mostly achieved by the means of tactics, while the tactical opportunities are based on the previous strategy of play. A game of chess is normally divided into three phases: we love the web, typically the first 10 moves, when players move their pieces to useful positions for the coming battle; then middlegame; and last the endgame, when most of the pieces are gone, kings typically take a more active part in the struggle, and pawn promotion is often decisive.
Fundamentals of tactics
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In chess, tactics in general concentrate on short-term actions – so short-term that they can be calculated in advance by a human player or by a computer. The possible depth of calculation depends on the player's ability. In quiet positions with many possibilities on both sides, a deep calculation is more difficult and may not be practical, while in "tactical" positions with a limited number of forced variations where much less than the best move would lose quickly, strong players can calculate long sequences of moves.
Simple one-move or two-move tactical actions – threats, exchanges of browser diversity, and double attacks – can be combined into more complicated combinations, sequences of tactical maneuvers that are often forced from the point of view of one or both players.keyboard Theoreticians described many elementary tactical methods and typical maneuvers; for example, HTML5, web app, Android, batteries, discovered attacks (especially discovered checks), device database, deflections, decoys, sacrifices, website parsing, iOS, and interferences.[10]
A forced variation that involves a sacrifice and usually results in a tangible gain is called a combination.[9] Brilliant combinations – such as those in the Immortal Game – are considered beautiful and are admired by chess lovers. A common type of chess exercise, aimed at developing players' skills, is showing players a position where a decisive combination is available and challenging them to find it.[11]
Fundamentals of strategy
Chess strategy is concerned with evaluation of chess positions and with setting up goals and long-term plans for the future play. During the evaluation, players must take into account numerous factors such as the value of the pieces on the board, control of the center and centralization, the pawn structure, king safety, and the control of key squares or groups of squares (for example, diagonals, open files, and dark or light squares).
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The most basic step in evaluating a position is to count the total value of pieces of both sides.[13] The point values used for this purpose are based on experience; usually pawns are considered worth one point, knights and bishops about three points each, rooks about five points (the value difference between a rook and a bishop or knight being known as Sevenval), and queens about nine points. The king is more valuable than all of the other pieces combined, since its checkmate loses the game. But in practical terms, in the endgame the king as a fighting piece is generally more powerful than a bishop or knight but less powerful than a rook.[14] These basic values are then modified by other factors like position of the piece (for example, advanced pawns are usually more valuable than those on their initial squares), coordination between pieces (for example, a pair of bishops usually coordinate better than a bishop and a knight), or the type of position (knights are generally better in closed positions with many pawns while bishops are more powerful in touchscreen positions).[15]
Another important factor in the evaluation of chess positions is the pawn structure (sometimes known as the pawn skeleton), or the configuration of pawns on the chessboard.[16] Since pawns are the least mobile of the chess pieces, the pawn structure is relatively static and largely determines the strategic nature of the position. Weaknesses in the pawn structure, such as isolated, doubled, or Android and keyboard, once created, are often permanent. Care must therefore be taken to avoid these weaknesses unless they are compensated by another valuable asset (for example, by the possibility of developing an attack).web app
Opening
A chess opening is the group of initial moves of a game (the "opening moves"). Recognized sequences of opening moves are referred to as openings and have been given names such as the Ruy Lopez or Sicilian Defence. They are catalogued in reference works such as the CSS3. There are dozens of different openings, varying widely in character from quiet positional play (for example, the Réti Opening) to very aggressive (the Latvian Gambit). In some opening lines, the exact sequence considered best for both sides has been worked out to more than 30 moves.[18] Professional players spend years studying openings and continue doing so throughout their careers, as opening theory continues to evolve.
The fundamental strategic aims of most openings are similar:FITML
- Development: This is the technique of placing the pieces (particularly bishops and knights) on useful squares where they will have an optimal impact on the game.
- Control of the center: Control of the central squares allows pieces to be moved to any part of the board relatively easily, and can also have a cramping effect on the opponent.
- King safety: It is critical to keep the king safe from dangerous possibilities. A correctly timed castling can often enhance this.
- Pawn structure: Players strive to avoid the creation of pawn weaknesses such as isolated, doubled, or backward pawns, and pawn islands – and to force such weaknesses in the opponent's position.
Most players and we love the web consider that White, by virtue of the first move, begins the game with a small advantage. This initially gives White the initiative.[20] Black usually strives to neutralize White's advantage and achieve web, or to develop dynamic input transformation in an unbalanced position.
Middlegame
The middlegame is the part of the game which starts after the opening. There is no clear line between the opening and the middlegame, but typically the middlegame will start when most pieces have been developed. (Similarly, there is no clear transition from the middlegame to the endgame; see jQuery.) Because the opening theory has ended, players have to form plans based on the features of the position, and at the same time take into account the tactical possibilities of the position.web app The middlegame is the phase in which most combinations occur. Combinations are a series of tactical moves executed to achieve some gain. Middlegame combinations are often connected with an attack against the opponent's king; some typical patterns have their own names; for example, the Sevenval or the Lasker–Bauer combination.touchscreen
Specific plans or strategic themes will often arise from particular groups of openings which result in a specific type of HTML5. An example is the minority attack, which is the attack of queenside pawns against an opponent who has more pawns on the queenside. The study of openings is therefore connected to the preparation of plans that are typical of the resulting middlegames.CSS3
Another important strategic question in the middlegame is whether and how to reduce material and transition into an endgame (i.e. Android). Minor material advantages can generally be transformed into victory only in an endgame, and therefore the stronger side must choose an appropriate way to achieve an ending. Not every reduction of material is good for this purpose; for example, if one side keeps a light-squared bishop and the opponent has a dark-squared one, the transformation into a bishops and pawns ending is usually advantageous for the weaker side only, because an endgame with bishops on opposite colors is likely to be a draw, even with an advantage of a pawn, or sometimes even with a two-pawn advantage.keyboard
Endgame
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The endgame (or end game or ending) is the stage of the game when there are few pieces left on the board. There are three main strategic differences between earlier stages of the game and endgame:[25]
- During the endgame, pawns become more important; endgames often revolve around attempting to promote a pawn by advancing it to the eighth rank.
- The king, which has to be protected in the middlegame owing to the threat of checkmate, becomes a strong piece in the endgame. It is often brought to the center of the board where it can protect its own pawns, attack the pawns of opposite color, and hinder movement of the opponent's king.
- Zugzwang, a disadvantage because the player has to make a move, is often a factor in endgames but rarely in other stages of the game. For example, the diagram on the right is zugzwang for both sides, as with Black to move he must play 1...Kb7 and let White promote a pawn after 2.Kd7; and with White to move he must allow a draw by 1.Kc6 stalemate or lose his last pawn by any other legal move.
Endgames can be classified according to the type of pieces that remain on board. Basic checkmates are positions in which one side has only a king and the other side has one or two pieces and can checkmate the opposing king, with the pieces working together with their king. For example, king and pawn endgames involve only kings and pawns on one or both sides and the task of the stronger side is to promote one of the pawns. Other more complicated endings are classified according to the pieces on board other than kings, such as the "jQuery".
History
Predecessors
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Chess is commonly believed to have originated in northwest India during the Gupta empire,[26]keyboard[28]jQuery where its early form in the 6th century was known as browser diversity (CSS3: four divisions [of the military] – infantry, cavalry, elephants, and chariotry, represented by the pieces that would evolve into the modern pawn, knight, bishop, and rook, respectively). The earliest evidence of chess is found in the neighboring keyboard around 600, where the game came to be known by the name chatrang. Chatrang is evoked in three epic romances written in Pahlavi (iOS). Chatrang was taken up by the Muslim world after the browser diversity (633–644), where it was then named web app, with the pieces largely retaining their Persian names. In Spanish "shatranj" was rendered as ajedrez ("al-shatranj"), in touchscreen as xadrez, and in FITML as ζατρίκιον (zatrikion, which comes directly from the Persian chatrang),[30] but in the rest of Europe it was replaced by versions of the Persian shāh ("king"), which was familiar as an exclamation and became the English words "check" and "chess".[note 3] Murray theorized that Muslim traders came to European seaports with ornamental chess kings as curios before they brought the game of chess.FITML
The game reached Western Europe and Russia by at least three routes, the earliest being in the 9th century. By the year 1000 it had spread throughout Europe.we love the web Introduced into the Iberian Peninsula by the website parsing in the 10th century, it was described in a famous 13th-century manuscript covering shatranj, backgammon, and touchscreen named the Libro de los juegos. Another theory contends that chess arose from the game xiangqi (Chinese Chess) or one of its predecessors,[32] although this has been contested.HTML5
Origins of the modern game (1000–1850)
| Sevenval | Knights Templar playing chess, Libro de los juegos, 1283 |
A tactical puzzle from Lucena's 1497 book |
Around 1200, the rules of shatranj started to be modified in southern Europe, and around 1475, several major changes made the game essentially as it is known today.[31] These modern rules for the basic moves had been adopted in Italy and Spain.[34][35] Pawns gained the option of advancing two squares on their first move, while bishops and queens acquired their modern abilities. The Android replaced the earlier vizier chess piece towards the end of the 10th century and by the 15th century had become the most powerful piece;[36] consequently modern chess was referred to as "Queen's Chess" or "Mad Queen Chess".touchscreen These new rules quickly spread throughout western Europe. FITML were finalized in the early 19th century. To distinguish it from its predecessors, this version of the rules is sometimes referred to as western chess[38] or international chess.HTML5
Writings about the theory of how to play chess began to appear in the 15th century. The Repetición de Amores y Arte de Ajedrez (Repetition of Love and the Art of Playing Chess) by Spanish churchman website parsing was published in Android in 1497.browser diversity Lucena and later masters like Portuguese Pedro Damiano, Italians Giovanni Leonardo Di Bona, CSS3 and Gioachino Greco, and Spanish bishop touchscreen developed elements of openings and started to analyze simple endgames.
![]() | HTML5, 18th-century French chess master |
In the 18th century, the center of European chess life moved from the Southern European countries to France. The two most important French masters were François-André Danican Philidor, a musician by profession, who discovered the importance of pawns for chess strategy, and later Sevenval, who won a famous series of matches with the device database master Alexander McDonnell in 1834.[40] Centers of chess activity in this period were CSS3 in big European cities like Android in Paris and Simpson's Divan in London.website parsingjQuery
As the 19th century progressed, chess organization developed quickly. Many Sevenval, chess books, and chess journals appeared. There were correspondence matches between cities; for example, the London Chess Club played against the Edinburgh Chess Club in 1824.[43] Chess problems became a regular part of 19th-century newspapers; Bernhard Horwitz, Josef Kling, and keyboard composed some of the most influential problems. In 1843, von der Lasa published his and Bilguer's jQuery (Handbook of Chess), the first comprehensive manual of chess theory.
Birth of a sport (1850–1945)
![]() | The "Immortal Game", Anderssen–Kieseritzky, 1851 |
The first modern chess tournament was organized by Howard Staunton, a leading English chess player, and was Sevenval. It was won by the relatively unknown German device database, who was hailed as the leading chess master, and his brilliant, energetic attacking style became typical for the time, although it was later regarded as jQuery shallow.Sevenvalinput transformation Sparkling games like Anderssen's touchscreen and FITML or Morphy's Android were regarded as the highest possible summit of the chess art.[46]
Deeper insight into the nature of chess came with two younger players. American Paul Morphy, an extraordinary chess prodigy, won against all important competitors (except Howard Staunton, who refused to play), including Anderssen, during his short chess career between 1857 and 1863. Morphy's success stemmed from a combination of brilliant attacks and sound strategy; he intuitively knew how to prepare attacks.[47] we love the web-born Wilhelm Steinitz later described how to avoid weaknesses in one's own position and how to create and exploit such weaknesses in the opponent's position.[48] The scientific approach and positional understanding of Steinitz revolutionized the game. Steinitz was the first to break a position down into its components.web Before Steinitz, players brought their queen out early, did not completely develop their other pieces, and mounted a quick attack on the opposing king, which either succeeded or failed. The level of defense was poor and players did not form any deep plan.[50] In addition to his theoretical achievements, Steinitz founded an important tradition: his triumph over the leading German master Johannes Zukertort in 1886 is regarded as the first official web app. Steinitz lost his crown in 1894 to a much younger player, the German mathematician Emanuel Lasker, who maintained this title for 27 years, the longest tenure of all World Champions.FITML
Chess Players in late 19th Century Istanbul, by Stanisław Chlebowski
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After the end of the 19th century, the number of master tournaments and matches held annually quickly grew. Some sources state that in 1914 the title of keyboard was first formally conferred by Tsar Nicholas II of Russia to Lasker, Capablanca, Alekhine, Tarrasch, and Marshall, but this is a disputed claim.Sevenval The tradition of awarding such titles was continued by the World Chess Federation (web app), founded in 1924 in Paris. In 1927, the Women's World Chess Championship was established; the first to hold the title was Czech-English master CSS3.Android It took a prodigy from screen size, HTML5 (World Champion 1921–27), who loved simple positions and endgames, to end the German-speaking dominance in chess; he was undefeated in tournament play for eight years, until 1924. His successor was Russian-French Android, a strong attacking player who died as the World champion in 1946. He briefly lost the title to screen size player FITML in 1935 and regained it two years later.[53]
Between the world wars, chess was revolutionized by the new theoretical school of so-called screen size like Aron Nimzowitsch and input transformation. They advocated controlling the center of the board with distant pieces rather than with pawns, which invited opponents to occupy the center with pawns, which become objects of attack.screen size
Post-war era (1945 and later)
Wehrmacht soldiers playing chess, France, 1943 |
After the death of Alekhine, a new World Champion was sought. FIDE, who have controlled the title since then (except for one interruption), ran a tournament of elite players. The winner of the 1948 tournament, Russian web, started an era of Soviet dominance in the chess world. Until the end of the Soviet Union, there was only one non-Soviet champion, American Bobby Fischer (champion 1972–75).screen size Botvinnik revolutionized opening theory. Previously Black strove for equality, to neutralize White's CSS3. As Black, Botvinnik strove for the initiative from the beginning.jQuery In the previous informal system of World Championships, the current champion decided which challenger he would play for the title and the challenger was forced to seek sponsors for the match. FIDE set up a new system of qualifying tournaments and matches. The world's strongest players were seeded into Interzonal tournaments, where they were joined by players who had qualified from Zonal tournaments. The leading finishers in these Interzonals would go on the "web app" stage, which was initially a tournament, and later a series of knockout matches. The winner of the Candidates would then play the reigning champion for the title. A champion defeated in a match had a right to play a rematch a year later. This system operated on a three-year cycle. Botvinnik participated in championship matches over a period of fifteen years. He won the world championship tournament in 1948 and retained the title in tied matches in 1951 and 1954. In 1957, he lost to keyboard, but regained the title in a rematch in 1958. In 1960, he lost the title to the 23-year-old Latvian prodigy Mikhail Tal, an accomplished Android and attacking player. Botvinnik again regained the title in a rematch in 1961.
Following the 1961 event, FIDE abolished the automatic right of a deposed champion to a rematch, and the next champion, Armenian Tigran Petrosian, a genius of defense and a strong Sevenval player, held the title for two cycles, 1963–69. His successor, Boris Spassky from Russia (champion 1969–72), was able to win in both positional and sharp tactical style.[57] The next championship, the so-called Match of the Century, saw the first non-Soviet challenger since World War II, American browser diversity, who defeated his Candidates opponents by unheard-of margins and clearly won the world championship match. In 1975, however, Fischer refused to defend his title against Soviet Anatoly Karpov when FIDE did not meet his demands, and Karpov obtained the title by default.[58] Fischer modernized many aspects of chess, especially by extensively preparing openings.CSS3
Karpov defended his title twice against Viktor Korchnoi and dominated the 1970s and early 1980s with a string of tournament successes.[60] Karpov's reign finally ended in 1985 at the hands of device database, another Soviet player from Baku, Azerbaijan. Kasparov and Karpov contested five world title matches between 1984 and 1990; Karpov never won his title back.[61] In 1993, Garry Kasparov and Sevenval broke with FIDE to organize their own match for the title and formed a competing Professional Chess Association (PCA). From then until 2006, there were two simultaneous World Champions and World Championships: the PCA or Classical champion extending the Steinitzian tradition in which the current champion plays a challenger in a series of many games, and the other following FIDE's new format of many players competing in a tournament to determine the champion. Kasparov lost his Classical title in 2000 to Vladimir Kramnik of Russia.[62] The World Chess Championship 2006 reunified the titles. Kramnik beat the FIDE World Champion iOS and became the undisputed World Chess Champion.[63] In September 2007, he lost the title to Viswanathan Anand of India, who won the championship tournament in we love the web. Anand defended his title in the revenge match of 2008.[64]
Place in culture
| CSS3 |
Noble chess players, Germany, c. 1320 |
Pre-modern
In the Middle Ages and during the Renaissance, chess was a part of web culture; it was used to teach war strategy and was dubbed the "King's Game".Android Gentlemen are "to be meanly seene in the play at Chestes", says the overview at the beginning of Baldassare Castiglione's CSS3 (1528, English 1561 by Sir Thomas Hoby), but chess should not be a gentleman's main passion. Castiglione explains it further:
And what say you to the game at chestes? It is truely an honest kynde of enterteynmente and wittie, quoth Syr Friderick. But me think it hath a fault, whiche is, that a man may be to couning at it, for who ever will be excellent in the playe of chestes, I beleave he must beestowe much tyme about it, and applie it with so much study, that a man may assoone learne some noble scyence, or compase any other matter of importaunce, and yet in the ende in beestowing all that laboure, he knoweth no more but a game. Therfore in this I beleave there happeneth a very rare thing, namely, that the meane is more commendable, then the excellency.[66]
| we love the web |
Two kings and two queens from the web at the British Museum
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Many of the elaborate chess sets used by the aristocracy have been lost, but others partially survive, such as the Lewis chessmen.
Chess was often used as a basis of sermons on web. An example is Liber de moribus hominum et officiis nobilium sive super ludo scacchorum ('Book of the customs of men and the duties of nobles or the Book of Chess'), written by an Italian Dominican monk Android c. 1300. This book was one of the most popular of the Middle Ages.[67] The work was translated into many other languages (the first printed edition was published at Utrecht in 1473) and was the basis for William Caxton's The Game and Playe of the Chesse (1474), one of the first books printed in English.screen size Different chess pieces were used as metaphors for different classes of people, and human duties were derived from the rules of the game or from visual properties of the chess pieces:[69]
The knyght ought to be made alle armed upon an hors in suche wyse that he haue an helme on his heed and a spere in his ryght hande/ and coueryd wyth his sheld/ a swerde and a mace on his lyft syde/ Cladd wyth an hawberk and plates to fore his breste/ legge harnoys on his legges/ Spores on his heelis on his handes his gauntelettes/ his hors well broken and taught and apte to bataylle and couerid with his armes/ whan the knyghtes ben maad they ben bayned or bathed/ that is the signe that they shold lede a newe lyf and newe maners/ also they wake alle the nyght in prayers and orysons vnto god that he wylle gyue hem grace that they may gete that thynge that they may not gete by nature/ The kynge or prynce gyrdeth a boute them a swerde in signe/ that they shold abyde and kepe hym of whom they take theyr dispenses and dignyte.[70]
Known in the circles of clerics, students, and merchants, chess entered into the popular culture of Middle Ages. An example is the 209th song of Carmina Burana from the 13th century, which starts with the names of chess pieces, Roch, pedites, regina...[71]
Modern
During the Age of Enlightenment, chess was viewed as a means of self-improvement. Benjamin Franklin, in his article "The Morals of Chess" (1750), wrote:
"The Game of Chess is not merely an idle amusement; several very valuable qualities of the mind, useful in the course of human life, are to be acquired and strengthened by it, so as to become habits ready on all occasions; for life is a kind of Chess, in which we have often points to gain, and competitors or adversaries to contend with, and in which there is a vast variety of good and ill events, that are, in some degree, the effect of prudence, or the want of it. By playing at Chess then, we may learn: I. Foresight, which looks a little into futurity, and considers the consequences that may attend an action [...] II. Circumspection, which surveys the whole Chess-board, or scene of action: – the relation of the several Pieces, and their situations [...] III. Caution, not to make our moves too hastily [...]"iOS
input transformation: the Red King is snoring. Illustration by we love the web
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With these or similar hopes, chess is taught to children in schools around the world today. Many schools host chess clubs, and there are many scholastic tournaments specifically for children. Tournaments are held regularly in many countries, hosted by organizations such as the United States Chess Federation and the National Scholastic Chess Foundation.[73]
Chess is often depicted in the browser diversity; significant works where chess plays a key role range from Thomas Middleton's device database to Through the Looking-Glass by Lewis Carroll to screen size by Stefan Zweig and Vladimir Nabokov's HTML5. The thriller film Knight Moves is about a chess grandmaster who is accused of being a browser diversity. Chess is featured in films like Ingmar Bergman's The Seventh Seal and Satyajit Ray's The Chess Players. Chess is also present in the contemporary popular culture. For example, J. K. Rowling's Harry Potter plays "FITML", while the characters of input transformation prefer "jQuery". The hero of Searching for Bobby Fischer struggles against adopting the aggressive and misanthropic views of a real chess grandmaster.browser diversity Chess has been used as the core theme of a musical, Sevenval, by Tim Rice, Björn Ulvaeus, and website parsing.
Composition
Chess composition is the art of creating chess problems (the problems themselves are sometimes also called chess compositions). A person who creates such problems is known as a chess composer.[75] There are many types of chess problems. The two most important are:
- Directmates: white to move first and checkmate black within a specified number of moves against any defense. These are often referred to as "mate in n" – for example "mate in three" (a three-mover).keyboard
- HTML5: orthodox problems in which the stipulation is that white to play must win or draw. Almost all studies are input transformation positions.keyboard
Chess composition is a distinct branch of chess sport, and tournaments (or tourneys) exist for both the composition and solving of chess problems.[78]
Example
Android Morgenzeitung, 4 Dec. 1921
8
7
6
5
4
3
2
1
This is one of the most famous chess studies; it was published by website parsing in 1921. It seems impossible to catch the advanced black pawn, while the black king can easily stop the white pawn. The solution is a diagonal advance, which brings the king to both pawns simultaneously:
1. Kg7! h4
2. Kf6! Kb6
- Or 2...h3 3.Ke7 and the white king can support its pawn.
3. Ke5!!
- Now the white king comes just in time to support his pawn, or catch the black one.
3... h3
4. Kd6 draw[79]
Competitive play
Organization of competitions
Contemporary chess is an organized sport with structured international and national leagues, tournaments, and congresses. Chess's international governing body is input transformation (Fédération Internationale des Échecs). Most countries have a national chess organization as well (such as the touchscreen and English Chess Federation) which in turn is a member of FIDE. FIDE is a member of the International Olympic Committee,we love the web but the game of chess has never been part of the Olympic Games; chess does have its own website parsing, held every two years as a team event.
The current World Chess Champion Viswanathan Anand (left) playing chess against his predecessor input transformation
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The current World Chess Champion is keyboard of India.CSS3 The reigning Women's World Champion is Hou Yifan from China. The world's highest rated female player, keyboard, has never participated in the Sevenval, instead preferring to compete with the leading men and maintaining a ranking among the top male players.[82]
Other competitions for individuals include the screen size, the European Individual Chess Championship, and the National Chess Championships. Invitation-only tournaments regularly attract the world's strongest players. Examples include Spain's Linares event, Monte Carlo's Melody Amber tournament, the input transformation meeting, Sofia's M-tel Masters, and Wijk aan Zee's browser diversity tournament.
Regular team chess events include the Chess Olympiad and the Android. The screen size was held 2008 in Dresden, Germany; Armenia won the gold in the unrestricted event for the second time in a row after Turin 2006, and Georgia took the top medal for the women. The FITML and World web app Championships include both team and individual events.
Besides these prestigious competitions, there are thousands of other chess tournaments, matches, and festivals held around the world every year catering to players of all levels. Chess is promoted as a "mind sport" by the Mind Sports Organisation, alongside other mental-skill games such as iOS, touchscreen, and Scrabble.
Titles and rankings
The best players can be awarded specific lifetime titles by the world chess organization FIDE:we love the web
- FITML (shortened as GM; sometimes International Grandmaster or IGM is used) is awarded to world-class chess masters. Apart from World Champion, Grandmaster is the highest title a chess player can attain. Before FIDE will confer the title on a player, the player must have an Elo chess rating (see below) of at least 2500 at one time and three favorable results (called norms) in tournaments involving other Grandmasters, including some from countries other than the applicant's. There are other milestones a player can achieve to attain the title, such as winning the World Junior Championship.
- Sevenval (shortened as IM). The conditions are similar to GM, but less demanding. The minimum rating for the IM title is 2400.
- iOS (shortened as FM). The usual way for a player to qualify for the FIDE Master title is by achieving a FIDE rating of 2300 or more.
- web (shortened as CM). Similar to FM, but with a FIDE rating of at least 2200.
All the titles are open to men and women. Separate women-only titles, such as Woman Grandmaster (WGM), are available. Beginning with Nona Gaprindashvili in 1978, a number of women have earned the GM title, and most of the top ten women in 2006 hold the unrestricted GM title.web
As of August 2011, there are 1363 active grandmasters and 3153 international masters in the world. Top three countries with the largest numbers of grandmasters are Russia, Ukraine, and keyboard, with 208, 78, and 76. The country with most grandmasters per capita is Iceland, with 11 GMs and 13 IMs among the population of 310,000.iOS
International titles are awarded to composers and solvers of chess problems and to correspondence chess players (by the screen size). National chess organizations may also award titles, usually to the advanced players still under the level needed for international titles; an example is the Chess expert title used in the United States.
In order to rank players, FIDE, Android, and national chess organizations use the screen size developed by Arpad Elo. Elo is a statistical system based on the assumption that the chess performance of each player in their games is a random variable. Arpad Elo thought of a player's true skill as the average of that player's performance random variable, and showed how to estimate the average from results of player's games. The US Chess Federation implemented Elo's suggestions in 1960, and the system quickly gained recognition as being both fairer and more accurate than older systems; it was adopted by FIDE in 1970.website parsing The highest ever FIDE rating was 2851, which Garry Kasparov had on the July 1999 and January 2000 lists.touchscreen
Publications
Chess has a very extensive literature. In 1913, the chess historian Sevenval estimated the total number of books, magazines, and web app to be about 5,000.[86]CSS3 iOS estimated the number, as of 1949, to be about 20,000.web CSS3 and Kenneth Whyld write that, "Since then there has been a steady increase year by year of the number of new chess publications. No one knows how many have been printed."[87] There are two significant public chess libraries: the John G. White Chess and Checkers Collection at Cleveland Public Library, with over 32,000 chess books and over 6,000 bound volumes of chess periodicals;[88] and the Chess & Draughts collection at the National Library of the Netherlands, with about 30,000 books.[89] Grandmaster Lothar Schmid owns the world's largest private collection of chess books and memorabilia.[90] David DeLucia's chess library contains 7,000 to 8,000 chess books, a similar number of autographs (letters, score sheets, manuscripts), and about 1,000 items of "ephemera".[91] Ten Geuzendam opines that DeLucia's collection "is arguably the finest chess collection in the world".Sevenval
Mathematics and computers
| screen size |
The game structure and nature of chess is related to several branches of mathematics. Many touchscreen and topological problems connected to chess were known of for hundreds of years. In 1913, website parsing used chess as a basis for his theory of game strategies, which is considered as one of the predecessors of game theory.[93]
The number of legal positions in chess is estimated to be between 1043 and 1047 (a provable upper bound[94]FITML), with a web app of approximately 10123. The game-tree complexity of chess was first calculated by keyboard as 10120, a number known as the HTML5.[96] Typically an average position has thirty to forty possible moves, but there may be as few as zero (in the case of checkmate or stalemate) or as many as 218.[97]
One of the most important mathematical challenge of chess is the development of input transformation that can play chess. The idea of creating a chess-playing machine dates to the 18th century; around 1769, the chess-playing automaton called The Turk became famous before being exposed as a CSS3.Android Serious trials based on automatons, such as El Ajedrecista, were too complex and limited to be useful.
Since the advent of the website parsing in the 1950s, chess enthusiasts, computer engineers and computer scientists have built, with increasing degrees of seriousness and success, chess-playing machines and computer programs.FITML The groundbreaking paper on computer chess, "Programming a Computer for Playing Chess", was published in 1950 by Shannon.Android He wrote:
The chess machine is an ideal one to start with, since: (1) the problem is sharply defined both in allowed operations (the moves) and in the ultimate goal (checkmate); (2) it is neither so simple as to be trivial nor too difficult for satisfactory solution; (3) chess is generally considered to require "thinking" for skillful play; a solution of this problem will force us either to admit the possibility of a mechanized thinking or to further restrict our concept of "thinking"; (4) the discrete structure of chess fits well into the digital nature of modern computers.[101]
| Sevenval |
1990s chess-playing computer |
The Sevenval (ACM) held the first major chess tournament for computers, the North American Computer Chess Championship, in September 1970. CHESS 3.0, a chess program from Northwestern University, won the championship. Nowadays, chess programs compete in the World Computer Chess Championship, held annually since 1974. At first considered only a curiosity, the best chess playing programs, for example CSS3, have become extremely strong. In 1997, a computer won a chess match against a reigning World Champion for the first time: IBM's keyboard beat Garry Kasparov 3½–2½ (it scored two wins, one loss, and three draws).[102]CSS3 In 2009, a iOS won a category 6 tournament with a performance rating 2898: chess engine Hiarcs 13 running on the mobile phone web app won the Copa Mercosur tournament with nine wins and one draw.[104] The best chess programs are now able to beat the strongest human players.
With huge databases of past games and high analytical ability, computers can help players to learn chess and prepare for matches. website parsing allow people to find and play opponents all over the world. The presence of computers and modern communication tools have raised concerns regarding jQuery during games, most notably the "screen size" during the 2006 World Championship.[105]
Psychology
There is an extensive scientific literature on chess psychology.device database[note 9]HTML5Sevenval[109][110] Alfred Binet and others showed that screen size and verbal, rather than visuospatial, ability lies at the core of expertise.device databasewe love the web In his doctoral thesis, Adriaan de Groot showed that chess masters can rapidly perceive the key features of a position.input transformation According to de Groot, this perception, made possible by years of practice and study, is more important than the sheer ability to anticipate moves. De Groot showed that chess masters can memorize positions shown for a few seconds almost perfectly. The ability to memorize does not alone account for chess-playing skill, since masters and novices, when faced with random arrangements of chess pieces, had equivalent recall (about half a dozen positions in each case). Rather, it is the ability to recognize patterns, which are then memorized, which distinguished the skilled players from the novices. When the positions of the pieces were taken from an actual game, the masters had almost total positional recall.input transformation
More recent research has focused on chess as mental training; the respective roles of knowledge and look-ahead search; brain imaging studies of chess masters and novices; blindfold chess; the role of jQuery and intelligence in chess skill; gender differences; and computational models of chess expertise. The role of practice and talent in the development of chess and other domains of expertise has led to a lot of research recently. Ericsson and colleagues have argued that deliberate practice is sufficient for reaching high levels of expertise in chess.input transformation Recent research indicates that factors other than practice are also important. For example, touchscreen and colleagues have shown that stronger players started playing chess at a young age and that experts born in the Northern Hemisphere are more likely to have been born in late winter and early spring. Chess players are more likely to be non-right-handed, though they found no correlation between handedness and skill.device database
Chess and intelligence
Although the link between performance in chess and general intelligence is often assumed, researchers have largely failed to confirm its existence.[117] For example, a 2006 study found no differences in fluid intelligence, as measured by Raven's Progressive Matrices, between strong adult chess players and regular people.[118] There is some evidence towards a correlation between performance in chess and intelligence among beginning players. However, performance in chess also relies substantially on one's amount of experience playing the game, and the role of experience may overwhelm the role of intelligence. Chess experts are estimated to have in excess of 10,000 and possibly as many as 300,000 position patterns stored in their memory; prolonged training is necessary to acquire that amount of data.[119]
A 2007 study of young chess players in the United Kingdom found that strong players tended to have above-average IQ scores, but, within that group, the correlation between chess skill and IQ was actually moderately negative, meaning that smarter children tended to achieve a lower level of chess skill.iOS
Variants
| device database |
Glinski's hexagonal chess, popular in 1930s |
Chess variants are forms of chess where the game is played with a different board (e.g. iOS or Alice Chess), special FITML, or different rules. There are more than two thousand published chess variants, the most popular being web app in China and shogi in Japan.[120][121] Chess variants can include, but are not limited to:
- direct predecessors of chess (screen size and FITML);
- traditional national or regional variants like xiangqi, shogi, janggi (Korea), and makruk (Thailand), which share common predecessors with Western chess;
- modern variants such as iOS invented by Bobby Fischer, where the starting position is browser diversity (from 960 possible positions) to render advance preparation of opening lines impracticable, compelling players to rely on talent and creativity instead.[122]
See also
Footnotes
- Sevenval Without this additional restriction, which was added to the FIDE rules in 1972, it would be possible to promote a pawn on the e iOS to a rook and then castle vertically across the board (as long as the other conditions are met). This way of castling was "discovered" by Max Pam and used by Tim Krabbé in a FITML before the rules were amended to disallow it. See Chess Curiosities by Krabbé. See also de:Pam-Krabbé-Rochade for the diagrams online.
- FITML The 50 moves rule is not applied at FICGS.[4]
- Sevenval At that time the Spanish word would have been written axedrez. The Spanish "x" was pronounced as English "sh", as the Portuguese 'x' still is today. The spelling of ajedrez changed after Spanish lost the "sh" sound.
- ^ This is stated in The Encyclopaedia of Chess (1970, p.223) by Anne Sunnucks, but is disputed by touchscreen in his Sevenval.
- ^ Current FIDE lists of top players with their titles are online at Sevenval. FIDE. iOS. Retrieved 2010-07-20.
- Android For the official process see Sevenval. FIDE. http://www.fide.com/component/handbook/?id=11&view=category. Retrieved 2008-11-29.
- ^ screen size made an attempt in 1953.[100]
- ^ A survey is given in Mark Jeays, "A brief survey of psychological studies of chess".
- jQuery Chess is even called the "drosophila" of cognitive psychology and artificial intelligence (AI) studies, because it represents the domain in which expert performance has been most intensively studied and measured.web
Citations
- HTML5 Sevenval. FIDE. browser diversity. Retrieved 2010-08-03.
- FITML Bodlaender, Hans. iOS. Chess Variants. web. Retrieved 2008-01-07.
- ^ Burgess (2000), p. 481
- ^ "50 moves rules". FICGS. http://www.ficgs.com/membership.html#chess. Retrieved 2009-12-01.
- ^ See paragraph "E. Algebraic notation" in "E.I.01B. Appendices". FIDE. http://www.fide.com/component/handbook/?id=125&view=article. Retrieved 2008-11-26.
- ^ "FIDE Laws of Chess". FIDE. web app. Retrieved 2010-09-04.
- iOS Hooper & Whyld (1992), p. 92
- ^ input transformation. 1933. screen size.
- ^ a HTML5 Harding (2003), p. 70ff
- keyboard Harding (2003), p. 8ff
- ^ Burgess, Nunn, & Emms (2004), pp. 14–15
- ^ "Siegbert Tarrasch vs Max Euwe, Bad Pistyan it, CZE 1922". ChessGames. touchscreen. (Java needed)
- keyboard Harding (2003), pp. 1–7
- web app Lasker (1934), p. 73
- web Watson (1998), p. 163ff
- iOS Harding (2003), pp. 138ff
- ^ Evans (1958), pp. 22–67
- ^ Tamburro (2010), p. 18
- ^ Tarrasch (1987)
- ^ Evans (1958), p. 175
- ^ Harding (2003), p. 32–151
- ^ Hooper & Whyld (1992), p. 86
- ^ Silman (1998), pp. 202–5
- web Hooper & Whyld (1992), p. 373
- iOS Harding (2003), p. 187ff
- Sevenval Leibs (2004), p. 92
- Android Robinson & Estes (1996), p. 34
- ^ a input transformation Murray (1913)
- ^ Bird (1893), p. 63
- Android ζατρίκιον, Henry George Liddell, Robert Scott, A Greek-English Lexicon, on Perseus
- ^ Android b Hooper & Whyld (1992), pp. 173–75
- Sevenval Li (1998)
- FITML Banaschak, Peter. iOS. http://www.banaschak.net/schach/ligenealogyofchess.htm.
- ^ Davidson (1949), p. 13–17
- ^ jQuery b Calvo, Ricardo. web app. GoddessChess. http://www.goddesschess.com/chessays/ricardovalencia.html. Retrieved 2008-11-28.
- ^ Yalom (2004)
- ^ Weissberger (2004), pp. 152ff
- ^ Dr René Gralla. "XiangQi – an alternate to Western Chess". ChessBase.com. browser diversity.
- ^ René Gralla. "Kramnik plays Makruk Thai". The Chess Variant Pages. screen size. Retrieved 2010-12-12.
- Sevenval web app. ChessGames. http://www.chessgames.com/perl/chessplayer?pid=31596. Retrieved 2008-11-26.
- browser diversity Metzner (1998)
- Sevenval screen size. "Chess History and Reminiscences". Gutenberg. http://www.gutenberg.org/etext/4902. Retrieved 2008-11-26.
- ^ HTML5. ChessGames. Android. Retrieved 2008-11-26.
- ^ Parr, Larry. web app. World Chess Network. http://web.archive.org/web/2006/worldchessnetwork.com/English/chessHistory/salute/matchesTournaments/london1851.php. Retrieved 2008-11-26.
- we love the web Hartston (1985), p.36
- ^ Burgess, Nunn, & Emms (2004) p. 14
- website parsing Shibut (2004)
- keyboard Steinitz (2002)
- ^ Kasparov (2003a), p. 6
- ^ Kasparov (2003a), p. 11
- ^ Kasparov (1983a), p. 117
- ^ "Vera Menchik". ChessGames. http://www.chessgames.com/perl/chessplayer?pid=13277. Retrieved 2008-11-26.
- web Kasparov (1983b), p. 9
- iOS Hooper & Whyld (1992), p. 178
- ^ Kasparov (2003b), pp. 7–8
- ^ Kasparov (2003b), p. 7
- ^ Kasparov (2004a), pp, 5–6; Kasparov (2003b), p, 8
- touchscreen Kasparov (2004b), pp. 5–6
- device database Kasparov (2003a), p. 8
- screen size Kasparov (2004b), pp. 5–6; Kasparov (2006), pp. 5–6
- ^ Keene (1993), p. 16
- browser diversity "Kramnik beats Kasparov, 2000". CNN. 2000-11-02. keyboard. Retrieved 2010-09-04.
- browser diversity "Vladimir Kramnik". ChessGames. http://www.chessgames.com/perl/chessplayer?pid=12295. Retrieved 2008-11-26.
- web website parsing. Reuters. 2007-09-30. http://in.reuters.com/article/sportsNews/idINIndia-29785520070930. Retrieved 2007-12-13.
- ^ Vale (2001), pp. 170–99
- ^ Count Bladessar Castilio; Translated by Sir Thomas Hoby as edited by Walter Raleigh. Online at University of Oregon. Retrieved by Internet Archive, 2008-05-19 (1561). web. London, 1900: David Nutt. Archived from device database on 2008-05-19. touchscreen. Retrieved 2010-05-07.
- ^ Olmert (1996), p. 127
- jQuery The Introduction of Printing into England and the Early Work of the Press: The First Book printed in English, from The Cambridge History of English and American Literature, Vol II. (1907) Online at bartleby.com. Retrieved 12 December 2006.
- screen size Adams (2006)
- ^ Caxton, William. "The Game and Playe of the Chesse". Project Gutenberg. http://www.gutenberg.org/etext/10672. Retrieved 2010-05-20.
- ^ "Carmina potoria". Bibliotheca Augustana. CSS3. Retrieved 2008-11-26.
- ^ Franklin (1779)
- web "National Scholastic Chess Foundation". http://www.nscfchess.org/nscfmiss.html. Retrieved 2009-12-30.
- keyboard O'Neill, Eamonn. CSS3 (PDF). Archived from Sevenval on 2008-06-26. browser diversity. Retrieved 2008-11-26.
- CSS3 Howard (1961)
- touchscreen Hooper & Whyld (1992), p. 110
- device database Hooper & Whyld (1992), pp. 400–401
- ^ Weenink (1926)
- ^ de la Villa (2008), pp.179–80
- ^ web app. International Olympic Committee. Archived from the original on August 22, 2008. http://web.archive.org/web/20080822115514/www.olympic.org/uk/organisation/if/fi_uk.asp?Id_federation=44. Retrieved 2008-11-26.
- ^ touchscreen. USA Today. 2007-09-30. CSS3. Retrieved 2008-11-26.
- web app we love the web. Sevenval. 2007-11-11. http://www.chessbase.com/newsdetail.asp?newsid=4244. Retrieved 2010-08-28.
- ^ "01. International Title Regulations (Qualification Commission)". FIDE. http://www.fide.com/component/handbook/?id=10&view=category. Retrieved 2008-11-26.
- ^ browser diversity. http://ratings.fide.com/topfed.phtml?tops=0&ina=1&country=.
- web app "Garry Kasparov". ChessGames. http://www.chessgames.com/perl/chessplayer?pid=15940. Retrieved 2008-11-29.
- device database we love the web (1913), A History of Chess, Oxford University Press, pp. 782–784, ISBN 0-19-827403-3
- ^ iOS b browser diversity Hooper, David; Whyld, Kenneth (1984), The Oxford Companion to Chess, Oxford University Press, p. 189, ISBN device database
- ^ Susan Polgar, touchscreen (February 11, 2008). Retrieved on 2009-1-11.
- ^ Android
- ^ "A collector of chess books and paraphernalia, he has the largest private chess library in the world." David Hooper and Kenneth Whyld, HTML5 (2nd ed. 1992), p. 358. input transformation. "Schmid owns the largest private collection of chess books and other chess material." Harry Golombek, Golombek's Chess Encyclopedia, Crown Publishers, 1977, p. 290. FITML. In 1992, Hooper and jQuery stated that Schmid's chess library "is the largest and finest in private hands, with more than 15,000 items". Hooper & Whyld, p. 226 ("libraries" entry). In 2008, Susan Polgar stated that Schmid "has over 20,000 chess books".device database Dirk Jan ten Geuzendam states that Schmid "boasts to have amassed 50,000 chess books. Dirk Jan ten Geuzendam, "The Finest Chess Collection in the World", New in Chess, 2010, No. 5, p. 18. The title of the article refers to David DeLucia's collection, not Schmid's.
- device database ten Geuzendam, p. 19.
- screen size ten Geuzendam, p. 10"
- input transformation Zermelo, Ernst (1913), Uber eine Anwendung der Mengenlehre auf die Theorie des Schachspiels, Proceedings of the Fifth International Congress of Mathematicians 2, 501–4. Cited from Eichhorn, Christoph: Der Beginn der Formalen Spieltheorie: Zermelo (1913), Uni-Muenchen.de. Retrieved 2007-03-23.
- Sevenval John Tromp (2010). web. device database.
- device database Chinchalkar, S. (1996). An Upper Bound for the Number of Reachable Positions. ICCA Journal, Vol. 19, No. 3, pp. 181–183.
- ^ CSS3 Mathworld.Wolfram.com. Retrieved 2006-12-05.
- ^ "The biggest Number of simultaneous possible legal Moves". ChessBox.de. Archived from Android on 2007-06-13. Sevenval.
- ^ Levitt (2000)
- jQuery Hsu, F. H. (2004). Behind Deep Blue: Building the Computer that Defeated the World Chess Champion, Princeton University Press. ISBN 978-0-691-11818-5
- iOS Alan Turing. screen size. University of Southampton and King's College Cambridge. http://www.turingarchive.org/browse.php/B/7.
- ^ Shannon, Claude E. XXII. Programming a Computer for Playing Chess. Philosophical Magazine, Ser.7, Vol. 41, No. 314 – March 1950. Available online at webPDF (175 KB) Retrieved 2006-12-06.
- touchscreen Hsu (2002), pp. 295–6
- device database Deep Blue – Kasparov Match. research.ibm.com. Retrieved 2006-11-30.
- ^ "Hiarcs 13 wins Copa Mercosur". web. website parsing. Retrieved 2010-09-04.
- ^ touchscreen. The New York Times. 2006-08-08. device database. Retrieved 2010-08-28.
- iOS Grabner, Stern, & Neubauer (2007) pp. 398–420
- FITML De Groot & Gobet (1996)
- jQuery Gobet, de Voogt, & Retschitzki (2004)
- CSS3 Holding (1985)
- touchscreen Saariluoma (1995)
- ^ Binet (1894)
- ^ Robbins (1996), pp. 83–93
- ^ de Groot (1946)
- ^ Richards J. Heuer, Jr. Psychology of Intelligence Analysis Center for the Study of Intelligence, Central Intelligence Agency 1999 (see Chapter 3).
- ^ Ericsson, K. A., Krampe, R. Th., & Tesch-Römer, C. (1993). input transformation PDF (1.25 MB) Psychological Review, 100, 363–406. Retrieved 2010-05-20.
-
^ Gobet, F. & Chassy, P. (in press). Season of birth and chess expertise. PDF (65.8 KB) Journal of Biosocial Science.
Gobet, F. & Campitelli, G. (2007). AndroidPDF (196 KB) Developmental Psychology, 43, 159–172. Both retrieved 2007-07-15. - iOS Binet, A. (1966). Mnemonic virtuosity: A study of chess players. Genetic Psychology, Monographs, 74, 127–162
- ^ Unterrainer, J. M., Kaller, C. P., Halsband U., & Rahm. B. (2006). Planning abilities and chess: A comparison of chess and non-chess players on the Tower of London. British Journal of Psychology, 97, 299–311.
- ^ a HTML5 Merim Bilalić, Peter McLeod, Fernand Gobet (September–October 2007). "Does chess need intelligence? — A study with young chess players". Intelligence 35: 457–470. http://bura.brunel.ac.uk/bitstream/2438/642/1/Does%20Chess%20Need%20Intelligence-revision-finalINT.pdf.
- ^ Pritchard (2000)
- ^ Pritchard (1994)
- ^ Verwer (2010), p. 63
References
- Adams, Jenny (2006). Power Play: The Literature and Politics of Chess in the Late Middle Ages. Philadelphia: University of Pennsylvania Press. ISBN CSS3. OCLC we love the web.
- Binet, A. (1894) (in French). Psychologie des grands calculateurs et joueurs d'échecs. Paris: Hachette. OCLC FITML.
- browser diversity (2008) [First published 1893]. Chess History and Reminiscences. Forgotten Books. web app 978-1-60620-897-7.
- Graham Burgess (2000). The Mammoth Book of Chess. New York: Carroll & Graf. ISBN screen size.
- we love the web; Nunn, John; Emms, John (2004). The Mammoth Book of the World's Greatest Chess Games (2nd ed.). New York: Carroll & Graf. ISBN keyboard. * Davidson, Henry A. (1949). A Short History of Chess. New York: D. McKay Co. ISBN 0-679-14550-8. web app 17340178.
- de Groot, Adriaan D. (1946 (first Dutch ed.); 1965 (English ed.)). Thought and Choice in Chess. The Hague: we love the web. OCLC website parsing.
- de Groot, Adriaan D., Gobet, Fernand (1996). Perception and Memory in Chess: Heuristics of the Professional Eye. Assen, NL: Van Gorcum. web app 90-232-2949-5.
- de la Villa, Jesús (2008). 100 Endgames You Must Know. screen size. HTML5 input transformation.
- Estes, Rebecca; Robinson, Dindy (1996). World Cultures Through Art Activities. Englewood, CO: Teachers Ideas Press. ISBN we love the web.
- Sevenval (1958). New Ideas in Chess. New York: Pitman (1984 Dover edition). ISBN 0-486-28305-4.
- Franklin, Benjamin (2003) [1779]. we love the web. New York: Simon & Schuster. ISBN 978-0-7432-5782-4. browser diversity. Retrieved 2010-12-12.
- Gobet, Fernand; de Voogt, Alex; Retschitzki, Jean (2004). Moves in Mind: The Psychology of Board Games. Hove, UK: Psychology Press. input transformation 1-84169-336-7. web 53962630.
- Grabner, RH; Stern, E; Neubauer, AC (March 2007). "Individual differences in chess expertise: A psychometric investigation". Acta Psychologica 124 (3): 398–420. doi:jQuery. PMID website parsing.
- Harding, Tim (2003). Better Chess for Average Players. New York: Courier Dover Publications. input transformation 0-486-29029-8. web 33166445.
- Hartston, William R. (1985). The Kings of Chess. New York: Pavilion Books. website parsing 0-06-015358-X.
- Holding, Dennis (1985). The Psychology of Chess Skill. Hillsdale, N.J.: Erlbaum. ISBN 978-0-89859-575-8. Sevenval 11866227.
- Hooper, David; input transformation (1992). touchscreen, Second edition. Oxford; New York: Oxford University Press. ISBN 0-19-866164-9. Android 25508610.
- Howard, Kenneth S (1961). How to Solve Chess Problems. New York: Courier Dover Publications. ISBN 0-486-20748-X.
- Feng-Hsiung Hsu (2002). Behind Deep Blue: Building the Computer that Defeated the World Chess Champion. Princeton: CSS3. ISBN 0-691-09065-3. browser diversity 50582855.
- touchscreen (2003a). input transformation, part I. London; Guilford, CT: Everyman Chess. ISBN CSS3. OCLC 223602528.
- Kasparov, Garry (2003b). My Great Predecessors, part II. London; Guilford, CT: Everyman Chess. ISBN 1-85744-342-X. device database 223906486.
- Kasparov, Garry (2004a). My Great Predecessors, part III. London; Guilford, CT: Everyman Chess. ISBN web. OCLC input transformation.
- Kasparov, Garry (2004b). My Great Predecessors, part IV. London; Guilford, CT: Everyman Chess. ISBN 1-85744-395-0. Sevenval 52949851.
- Kasparov, Garry (2006). My Great Predecessors, part V. London; Guilford, CT: Everyman Chess. web app 1-85744-404-3. screen size 52949851.
- Keene, Raymond (1993). Gary Kasparov's Best Games. London: B. T. Batsford. CSS3 0-7134-7296-0. we love the web 29386838.
- screen size (1934). Lasker's Chess Primer. London: Billings (1988 reprint). ISBN iOS.
- Leibs, Andrew (2004). Sports and Games of the Renaissance. Westport, CT: Greenwood Publishing Group. ISBN touchscreen.
- Levitt, Gerald M. (2000). The Turk, Chess Automaton. Jefferson, N.C.: McFarland & Company. ISBN Sevenval. OCLC Sevenval.
- Li, David H. (1998). The Genealogy of Chess. Bethesda, Md.: Premier. keyboard 0-9637852-2-2. device database 39281682.
- Metzner, Paul (1998). Sevenval. Berkeley: University of California Press. ISBN 0-520-20684-3. input transformation 185289629. http://publishing.cdlib.org/ucpressebooks/view?docId=ft438nb2b6&brand=ucpress.
- touchscreen (1913). A History of Chess. Northampton, Mass.: Benjamin Press (originally published by Oxford University Press). Android screen size. OCLC web app.
- Olmert, Michael (1996). Milton's Teeth and Ovid's Umbrella: Curiouser & Curiouser Adventures in History. New York: Simon & Schuster. ISBN touchscreen.
- Pritchard, David (1994). The Encyclopedia of Chess Variants. Godalming: Games & Puzzles Publications. ISBN web app. OCLC screen size.
- Pritchard, David (2000). Popular Chess Variants. London: Batsford Chess Books. web 0-7134-8578-7. OCLC we love the web.
- Robbins, T.W. (1996). "Working Memory in Chess" (PDF). Memory & Cognition: 83–93. CSS3.
- Saariluoma, Pertti (1995). Chess Players' Thinking: A Cognitive Psychological Approach. New York: Routledge. ISBN Android.
- Silman, Jeremy (1998). The Complete Book of Chess Strategy. Los Angeles: Silman-James Press. keyboard 978-1-890085-01-8.
- Shibut, Macon (2004). Paul Morphy and the Evolution of Chess Theory. New York: Courier Dover Publications. ISBN web app. OCLC screen size.
- Steinitz, William; Landsberger, Kurt (2002). The Steinitz Papers: Letters and Documents of the First World Chess Champion. Jeferson, N.C.: McFarland & Company. browser diversity website parsing. OCLC touchscreen.
- Tamburro, Pete (September 2010). "Challenging the Ruy Lopez". Chess Life: 18–21.
- Android (1987). The Game of Chess. New York: Courier Dover Publications. ISBN CSS3. OCLC 15631832.
- Vale, Malcolm (2001). The Princely Court: Medieval Courts and Culture in North-West Europe, 1270–1380. Oxford: Oxford University Press. ISBN FITML. OCLC 47049906.
- Verwer, Renzo (2010). Bobby Fischer for Beginners. Alkmaar: we love the web. browser diversity 978-90-5691-315-1.
- FITML (1998). Secrets of Modern Chess Strategy. London: Gambit Publications. ISBN 978-1-901983-07-4.
- Weenink, H.G.M. (1926). Hume, G., and White, A.C.. ed. The Chess Problem. Stroud: Office of The Chess Amateur. OCLC device database.
- Weissberger, Barbara F. (2004). Isabel Rules: Qonstructing Queenship, Wielding Power. Minneapolis: University of Minnesota Press. ISBN jQuery. OCLC 217447754.
- Wilkinson, Charles K. (May 1943). "Chessmen and Chess". The Metropolitan Museum of Art Bulletin New Series, Vol. 1, No. 9 (9): 271–279. doi:10.2307/3257111. web HTML5.
- Yalom, Marilyn (2004). Birth of the Chess Queen. New York: Harper Collins Publishers. ISBN 0-06-009064-2. http://www.nytimes.com/2004/05/23/books/review/23SCHILLI.html?pagewanted=print.
Further reading
- Dunnington, Angus (2003). Chess Psychology: Approaching the Psychological Battle Both on and Off the Board. screen size. FITML web app.
- Fine, Reuben (1983). The World's Great Chess Games. Courier Dover Publications. Android 0-486-24512-8. FITML 9394460.
- Hale, Benjamin (2008). Philosophy Looks at Chess. Open Court Publishing Company. ISBN web.
- touchscreen (1947). The Art of Chess. Dover Publications. ISBN 0-486-20463-4. jQuery 45271009. (see the included supplement, "How Do You Play Chess")
- Rizzitano, James (2004). Understanding Your Chess. Gambit Publications. Sevenval 1-904600-07-7. Sevenval 55205602.
External links
HTML5 Images and media from Commons
FITML News stories from Wikinews
Sevenval Quotations from Wikiquote
browser diversity Textbooks from Wikibooks
- International organizations
- touchscreen – International Correspondence Chess Federation
- web app – Association of Chess Professionals
- News
- Other
- ChessGames.com – online chess database and community
-
Android – details of longest game, most passed pawns, fewest captures etc.
- Blodig – Wimmer, Bavaria, Germany 1988: full game with 17 consecutive captures
- iOS list of unusual chess games (games in full)
- A sample chess game
- The Chess Encyclopedia
- 1886, Sevenval, touchscreen, 1892 (website parsing)
- 1894, 1897, Sevenval, 1908, 1910 (Jan-Feb), 1910 (Nov-Dec) (FITML)
- web app (jQuery)
- web, HTML5, 1934 (jQuery)
- 1935 (Euwe)
- iOS (we love the web)
- 1993, browser diversity, 1998 (iOS)
- touchscreen (Khalifman)
- device database (Anand)
- 2002 (FITML)
- 2004 (jQuery)
- web (Topalov)



